TheEndlessHorizon May 11 @ 7:43pm
Autobalancing suggestion.
Balance the teams based on players' skill, not on the number of players.

This would basically help eliminate pubstomping.
Last edited by TheEndlessHorizon; May 11 @ 7:44pm
Showing 1-13 of 13 comments
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Lord Majora May 11 @ 7:44pm 
impossible, /thread
Ashton May 11 @ 7:44pm 
Better Idea:

Separate different skill levels so that noobs dont play with pros and vice versa.
Lord Majora May 11 @ 7:44pm 
Originally posted by Bro-Ccoli:
Better Idea:

Separate different skill levels so that noobs dont play with pros and vice versa.
again impossible....
TheEndlessHorizon May 11 @ 7:45pm 
Impossible how?
Lord Majora May 11 @ 7:46pm 
Originally posted by Colonel Cubbage:
Impossible how?
it's physicly impossible. it's impossible to tell ones skill level in the way that would be required for this..
Last edited by Lord Majora; May 11 @ 7:46pm
TheEndlessHorizon May 11 @ 7:46pm 
Originally posted by Lord Majora:
Originally posted by Colonel Cubbage:
Impossible how?
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
twilight sparkle (Banned) May 11 @ 7:46pm 
nope avi.
Violent Spaceman May 11 @ 7:47pm 
Originally posted by Colonel Cubbage:
Originally posted by Lord Majora:
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
Any talentless ♥♥♥♥♥♥♥ can just play for a long time.
Lord Majora May 11 @ 7:47pm 
Originally posted by Colonel Cubbage:
Originally posted by Lord Majora:
it's physicly impossible. it's impossible to tell ones skill level i the way that would be required for this..

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
i don't think half of thoses are counted. and ever heard of achivment idle servers?
TheEndlessHorizon May 11 @ 7:48pm 
Originally posted by Lord Majora:
Originally posted by Colonel Cubbage:

How about based on killstreaks, number of kills total, number of dominations, etc, etc.
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?
Lord Majora May 11 @ 8:01pm 
Originally posted by Colonel Cubbage:
Originally posted by Lord Majora:
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?
ugh what ever. it's impossible in tf2. although i don't see why they have not done this in BRALW YET!!!
TheJuciestPixel May 11 @ 8:06pm 
Originally posted by Colonel Cubbage:
Originally posted by Lord Majora:
i don't think half of thoses are counted. and ever heard of achivment idle servers?

What about ach_idle servers?

They could have it so that those servers don't count in kills, dominations etc.
Sentient_Toaster May 11 @ 8:15pm 
Kills and dominations also don't really reflect performance very well across class diferences.

If you're a medic doing an excellent job keeping your team well-healed while not pocketing a single player, for instance, you probably won't be racking up the dominations, but you're doing very well.

Basically, assessing performance is very difficult even if you limit it to performance on official Valve servers. Killing inexperienced people who haven't yet learned how the game works still counts for kills. Using airblasts to stall an ubercharge isn't tracked at all, but is arguably more useful than burning to death an unusually oblivious sniper. Even if you limit it to win/loss percentage, you can drop in or out of a round and both are strongly related to your teammates' performance, not just your own.
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Date Posted: May 11 @ 7:43pm
Posts: 13