Supergameman May 11 @ 6:05am
2 Weapon Ideas
Constructive critism accepted!
Weapon: The Scrap Heal (Name sucks, I know.) (Medigun for Medic)
Releases a medigun stream slightly tainted grey.
Provides 10 metal per second to engineers.
Uber fills Engineer's metal at 2.5* speed and provides a 2*defence to sentries in the area.
-25% less healing.
-25% slower UberCharge.
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
-Enemies can pick up Medic's Medikits. (Probably not a troll waiting to happen, probably just a friendly medic weapon.)
UberCharge is activated through holding the middle mouse and pressing '1', '2', or '3'.
1 = Small Medikit 15% UberCharge cost.
2 = Medium Medikit 30% UberCharge cost.
3 = Large Medikit 50% UberCharge cost.
Would be a great way to dispense health on the go.

Showing 1-15 of 17 comments
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Flippy (Banned) May 11 @ 6:08am 
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?
Supergameman May 11 @ 6:32am 
Originally posted by Flippy:
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?
Um...it can heal all players.
Also, dropping down large health packs for snipers and soldiers to use as a backup, such as in 2fort where there are no healthkits in that area makes it helpful and saves time.
Originally posted by Flippy:
A medigun that can ONLY heal engineers?
That sucks.

A medigun that makes healthpacks by healing people?
What's the point? You're going to be healing people, anyways, why would they need a healthpack?

the medpack one all i can see it being used is by heavies to make more sandviches to give to medics over and over.. not saying that i support any of these..
Flippy (Banned) May 11 @ 6:34am 
And if the medkits drop right below you, they can just be used as a combat medic's emergency insta-bring-back-healthy button
Supergameman May 11 @ 6:41am 
They drop like sandviches. But they could drop below you...decisions...
Last edited by Supergameman; May 11 @ 6:42am
۩≈PoF≈۩ Spud-Mann May 11 @ 7:12am 
Awful ideas:
1. medigun that is useful for just one class is awful idea.
2. Why in the world I would want to poop out medpacks when I could heal them more quickly with Quick-fix (and charge up Megaheal) or Crossbow or you know charge up gamechanger (Medigun/Kritzkrieg) and win the game?
Flippy (Banned) May 11 @ 7:12am 
Originally posted by ۩≈PoF≈۩ Spud-Mann:
Awful ideas:
1. medigun that is useful for just one class is awful idea.
2. Why in the world I would want to poop out medpacks when I could heal them more quickly with Quick-fix (and charge up Megaheal) or Crossbow or you know charge up gamechanger (Medigun/Kritzkrieg) and win the game?
Balloon4242 May 11 @ 9:24am 
Originally posted by ۩≈PoF≈۩ Spud-Mann:
Awful ideas:
1. medigun that is useful for just one class is awful idea.
2. Why in the world I would want to poop out medpacks when I could heal them more quickly with Quick-fix (and charge up Megaheal) or Crossbow or you know charge up gamechanger (Medigun/Kritzkrieg) and win the game?
Ebola-Clam (Banned) May 11 @ 9:28am 
No one can make a Medigun idea. It's kind of sad.
Also

Originally posted by Supergameman Friendly:
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
That's stupid.
Donkyl the Donkey (Banned) May 11 @ 9:31am 
Originally posted by TheClamFace:
No one can make a Medigun idea.
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
Ebola-Clam (Banned) May 11 @ 9:32am 
Originally posted by The Spelling Nazi:
Originally posted by TheClamFace:
No one can make a Medigun idea.
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
...that's not how the TFC medigun worked, not at all...
Donkyl the Donkey (Banned) May 11 @ 9:33am 
Originally posted by TheClamFace:
Originally posted by The Spelling Nazi:
The Medpack
Level 60 Medical Device
Instantly brings any healing target to full health on use
Has a cooldown
200% overheal
no ubercharge

Much like the TFC medpack.
Good idea?
...that's not how the TFC medigun worked, not at all...
I mean't in appearance. :P
Ebola-Clam (Banned) May 11 @ 9:34am 
Originally posted by The Spelling Nazi:
Originally posted by TheClamFace:
...that's not how the TFC medigun worked, not at all...
I mean't in appearance. :P
Well, it's still not a good idea...
I meant no one can make a GOOD medigun idea.
Jafet May 11 @ 9:34am 
.
[EMU] Mr. Conga (Banned) May 11 @ 9:41am 
Originally posted by Supergameman Friendly:
Constructive critism accepted!
Weapon: The Scrap Heal (Name sucks, I know.) (Medigun for Medic)
Releases a medigun stream slightly tainted grey.
Provides 10 metal per second to engineers.
Uber fills Engineer's metal at 2.5* speed and provides a 2*defence to sentries in the area.
-25% less healing.
-25% slower UberCharge.
It's a good idea but I urgently don't want our medics running around pocketing engineers and not healing the injured

Originally posted by Supergameman Friendly:
Weapon: The MediDrop (Does anyone have a better name?) (Medigun for Medic)
+50% faster UberCharge.
-Cannot activate UberCharge.
-Enemies can pick up Medic's Medikits. (Probably not a troll waiting to happen, probably just a friendly medic weapon.)
UberCharge is activated through holding the middle mouse and pressing '1', '2', or '3'.
1 = Small Medikit 15% UberCharge cost.
2 = Medium Medikit 30% UberCharge cost.
3 = Large Medikit 50% UberCharge cost.
Would be a great way to dispense health on the go.
it's good but again, it would back-fire way too often, and the uber is too slow. +%100-+%150 would work
Showing 1-15 of 17 comments
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Date Posted: May 11 @ 6:05am
Posts: 17