Team Fortress 2
Weapon Idea:Portal Gun
Literally just the portal gun from portal, would be used as a PDA for an engineer. Either Team would be able to use the portals made by an engineer... Do you agree? Let me know in the comments
Автор останньої редакції: Angry Bundist; 10 трав. 2014 о 17:32
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spring fox (Заблокований) 10 трав. 2014 о 17:14 
uh no avi.
No
Just...
Overpowered to insane levels.
You could get a revved up brass beast heavy into the enemy base in seconds.
What happens if you fire a portal directly at another portal?
.....POOTIS
Цитата допису Shrekyl the Shrek:
No
Just...
Overpowered to insane levels.
You could get a revved up brass beast heavy into the enemy base in seconds.
actually it would not be overpowered if it were in the PDA Spot which is another idea I had, Itd Change the game completely.
Won't work as the Portal Gun needs surfaces that have been painted with paint that has trace amounts of moon rock in it.
Цитата допису Benyano:
Цитата допису Shrekyl the Shrek:
No
Just...
Overpowered to insane levels.
You could get a revved up brass beast heavy into the enemy base in seconds.
actually it would not be overpowered if it were in the PDA Spot which is another idea I had, Itd Change the game completely.
Then Engineer wouldn't be engineer anymore.
That's like having a Darwin's Danger Shield for spy that removes the knife.
I (Заблокований) 10 трав. 2014 о 17:18 
Did you even think before posting this overused weapon idea here?...
Цитата допису Benyano:
actually it would not be overpowered if it were in the PDA Spot which is another idea I had, Itd Change the game completely.
You have no idea what balance means, do you? It'll make the teleporter utterly useless and you're right it'll change the game completely, but it'll be HELL to rebalance the game to suit it.
Автор останньої редакції: I; 10 трав. 2014 о 17:26
Цитата допису Shadow_Mantis:
Won't work as the Portal Gun needs surfaces that have been painted with paint that has trace amounts of moon rock in it.
Woah! what if there was an alt click or somthing that painted on surfaces close to you, maybe a taunt for the weapon?
But in all seriousness and all that jazz, doesnt a teleporter (to a certain extent) function the same way? You also have to think is that your teams portal and if it is, how do you know the other team is camping it. And think of the lag as well.
Цитата допису Mr.Mann:
But in all seriousness and all that jazz, doesnt a teleporter (to a certain extent) function the same way? You also have to think is that your teams portal and if it is, how do you know the other team is camping it. And think of the lag as well.
Essentially it would act as a window which would not lag to bad and add a new element, plus valve already made portal as well.
I (Заблокований) 10 трав. 2014 о 17:25 
Цитата допису Benyano:
plus valve already made portal as well.
Portal was a puzzle game that was centered around making portals. You are missing the point.
I could see it as a wrench weapon maybe that makes the teleporters two-way with no recharge time.
Автор останньої редакції: Yes, Chef!; 10 трав. 2014 о 17:35
Congrats. You've just made both the Eureka Effect and teleporters completely redundant.

Also, what's to stop them from putting a portal in spawn and letting the other team in?

The only way this could possibly be balanced would be to remove the capability of the engineer to use his sentry or dispenser.
Автор останньої редакції: mr internet (fake); 10 трав. 2014 о 17:52
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Опубліковано: 10 трав. 2014 о 17:14
Дописів: 38