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[-] 20% slower firing speed.
(Same "silent killer" effects as the YeR; that means dissolving ragdolls, muted death-screams and hidden kill-notifications.)
Adjusted from -stealth/+direct combat to a discrete assassination tool, whose drawback is its lacking capabilities as a self-defence, last resort weapon.
Second, a flat buff to Spy's combat-durability up to a level where he can survive two point-blank shotgun meatshots, or rockets is a rather uncanny idea *looks at amby*
Personally, I'd address the earner in the way Tightrope does.
[-] -25 max health on wearer
Filling the niche of the single-stab knife like the YeR fill sthe niche for chainstabs, leaving Stock and Cicle as middle-ground, without being too forgiving by excessive getaway-competences simply because the health penalty is pretty cruel too.
Dead ringer however covers the "no need to be stealthy" aspect already, though it wouldn't hurt to give the idea a different way to play.
[-]Cloak does not recharge
Very drastic of an idea, I know, so this is a little toned down version;
[-]On kill: -20 cloak
[-]On kill: -40 cloak
Drastic again, so here's a toned down one
[-]On kill: - 20 cloak
These stats give the set synergy, trading stealth for damage and survivability, making the player have to be more aggressive in order to survive a backstab.
Personally I also feel these weapons will still be usable outside of their sets.
Now tell me how wrong I am and how I am terrible at making stats.
MTG scrub inbound
Yes.
. would be good for daring escapes. the effect does not work on overheal health or while cloked.