Team Fortress 2
Joke Train Apr 10, 2014 @ 3:18am
Enforcer and Big Earner Rework Ideas
Enforcer is a stupid weapon that needs a rework, while Big Earner is the closest thing to a direct downgrade in the game.

I'm sadly not intelligent enough to think of anything, but perhaps you are!

If you think you got what it takes, then go whip up some stats for those godforsaken things, they deserves a better life than being known as the some of the most unbalanced weapons in the game! :spycon:
Last edited by Joke Train; Apr 10, 2014 @ 5:11am
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Showing 1-15 of 52 comments
Chairforce Apr 10, 2014 @ 3:29am 
I'll drop this here again:

Enforcer 2.0
[+] On targets that didn't damage you recently:
  • Silent Killer.
  • 25% increased damage ramp-up while not disguised.

[-] 20% slower firing speed.

(Same "silent killer" effects as the YeR; that means dissolving ragdolls, muted death-screams and hidden kill-notifications.)

Adjusted from -stealth/+direct combat to a discrete assassination tool, whose drawback is its lacking capabilities as a self-defence, last resort weapon.

Moved:
Originally posted by Indestructible Idiot:
The Enforcer needs to be reworked into being a good companion with the Big Earner, as they are item-set partners. Maybe a health buff instead of the current damage bonus? Iunno. I'm not good with balancing.
Well, first and foremost, stand-alone usability should be the goal; there was a reason why VALVe split up set bonuses.
Second, a flat buff to Spy's combat-durability up to a level where he can survive two point-blank shotgun meatshots, or rockets is a rather uncanny idea *looks at amby*

Personally, I'd address the earner in the way Tightrope does.

The Big Earner 2.0
[~] On kill: Instantly fills and uses cloak
[-] -25 max health on wearer


Filling the niche of the single-stab knife like the YeR fill sthe niche for chainstabs, leaving Stock and Cicle as middle-ground, without being too forgiving by excessive getaway-competences simply because the health penalty is pretty cruel too.
Last edited by Chairforce; Apr 10, 2014 @ 5:58am
aravash (Banned) Apr 10, 2014 @ 4:02am 
Spy's black market business set is supposed to be offensive and the set that isn't stealthy.

Dead ringer however covers the "no need to be stealthy" aspect already, though it wouldn't hurt to give the idea a different way to play.

The Enforcer
[+]30% damage bonus
[-]Cloak does not recharge


Very drastic of an idea, I know, so this is a little toned down version;

The Enforcer(again)
[+]20% damage bonus
[-]On kill: -20 cloak



The Big Earner
[+]+25 max health on wearer
[-]On kill: -40 cloak


Drastic again, so here's a toned down one

The Big Earner
[+]+15 max health on wearer
[-]On kill: - 20 cloak


These stats give the set synergy, trading stealth for damage and survivability, making the player have to be more aggressive in order to survive a backstab.
Personally I also feel these weapons will still be usable outside of their sets.
Now tell me how wrong I am and how I am terrible at making stats.
Last edited by aravash; Apr 10, 2014 @ 4:03am
Chairforce Apr 10, 2014 @ 4:04am 
As much as I wuv you, Amby, I neither approve your taste for trading-card games, nor weapon-change suggestions.
Piggums Apr 10, 2014 @ 4:08am 
The main problem is the fact that it has +20% damage in the first place, making it a dumbed down Ambassador that doesn't need to headshot to get a 2-shot kill on a light class.
aravash (Banned) Apr 10, 2014 @ 4:13am 
Originally posted by 20 Sentry Fox:
As much as I wuv you, Amby, I neither approve your taste for trading-card games, nor weapon-change suggestions.
Dude you want a silent kill on the enforcer and you're calling my ideas bad?
MTG scrub inbound
Chairforce Apr 10, 2014 @ 4:14am 
Originally posted by Morphtronic Celfon:
Dude you want a silent kill on the enforcer and you're calling my ideas bad?
Yes.
Originally posted by Morphtronic Celfon:
MTG scrub inbound
Yes.
Fargoth Apr 10, 2014 @ 4:25am 
The Enforcer needs to be reworked into being a good companion with the Big Earner, as they are item-set partners. Maybe a health buff instead of the current damage bonus? Iunno. I'm not good with balancing.
party pooper Apr 10, 2014 @ 4:34am 
how about 20% damage resistance while undisgused and gun is active
.:spycon: would be good for daring escapes. the effect does not work on overheal health or while cloked.
Last edited by party pooper; Apr 10, 2014 @ 4:37am
freezing dude Apr 10, 2014 @ 4:47am 
Originally posted by Morphtronic Celfon:
Spy's black market business set is supposed to be offensive and the set that isn't stealthy.

Dead ringer however covers the "no need to be stealthy" aspect already, though it wouldn't hurt to give the idea a different way to play.

The Enforcer
[+]30% damage bonus
[-]Cloak does not recharge


Very drastic of an idea, I know, so this is a little toned down version;

The Enforcer(again)
[+]20% damage bonus
[-]On kill: -20 cloak



The Big Earner
[+]+25 max health on wearer
[-]On kill: -40 cloak


Drastic again, so here's a toned down one

The Big Earner
[+]+15 max health on wearer
[-]On kill: - 20 cloak


These stats give the set synergy, trading stealth for damage and survivability, making the player have to be more aggressive in order to survive a backstab.
Personally I also feel these weapons will still be usable outside of their sets.
Now tell me how wrong I am and how I am terrible at making stats.
Oh, so you made two weapons useless
Fargoth Apr 10, 2014 @ 4:50am 
Originally posted by 20 Sentry Fox:
Originally posted by Indestructible Idiot:
The Enforcer needs to be reworked into being a good companion with the Big Earner, as they are item-set partners. Maybe a health buff instead of the current damage bonus? Iunno. I'm not good with balancing.
Well, first and foremost, stand-alone usability should be the goal; there was a reason why VALVe split up set bonuses.
Second, a flat buff to Spy's combat-durability up to a level where he can survive two point-blank shotgun meatshots, or rockets is a rather uncanny idea *looks at amby*

Personally, I'd address the earner in the way Tightrope does.

The Big Earner 2.0
[~] On kill: Instantly fills and uses cloak
[-] -25 max health on wearer


Filling the niche of the single-stab knife like the YeR fill sthe niche for chainstabs, leaving Stock and Cicle as middle-ground, without being too forgiving by excessive getaway-competences simply because the health penalty is pretty cruel too.
That's nice, could definately see that working well being the hit n' run style knife that it is.
aravash (Banned) Apr 10, 2014 @ 4:53am 
Originally posted by 20 Sentry Fox:
Originally posted by Indestructible Idiot:
The Enforcer needs to be reworked into being a good companion with the Big Earner, as they are item-set partners. Maybe a health buff instead of the current damage bonus? Iunno. I'm not good with balancing.
Well, first and foremost, stand-alone usability should be the goal; there was a reason why VALVe split up set bonuses.
So why are they despreately trying to synergize airborne armaments?
Last edited by aravash; Apr 10, 2014 @ 4:53am
Joke Train Apr 10, 2014 @ 5:11am 
Edited the OP :spycon:
Fredrikorex Apr 10, 2014 @ 5:13am 
I agree the big earner could use a rework but the enforcer is fine as it is.
Enforcer fills its roll and doesn't need a rework.
Joke Train Apr 10, 2014 @ 5:14am 
Originally posted by Fredrikorex:
the enforcer is fine as it is.
Please don't say things like that.
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Date Posted: Apr 10, 2014 @ 3:18am
Posts: 52