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Повідомити про проблему з перекладом
Really, how many situations do you find yourself using the extra range to get to someone?
Give it some move speed bonus to get the Demoman up to base, and make it so that kills give you some temporary +health that depletes (kinda like the Kunai's / Powerjack's health bonus) and it might become desirable.
I'd quite like to see a complete rework in order to achieve that; but those two weapons are so dominant it's hard to see what you could do to Standard Demo that would make a non-standard weapon desirable. Maybe something like bullet damage resistance and less knock-back so it's easier to edge sentries without getting pushed out of cover?
It's massive, so it should keep its +range. Maybe lower RoF as a penalty to reflect how unwieldy it is? I really don't know...
Just making it charge up the Sticky Bomb's range-bar charging rate so you can sticky-kill long-range Sentry nests without giving Engies so much time to counter you would make it viable withotu shield TBH without completely reworking it.
So i need Ali Baba Wee booties and a shield to make good use of the weapon?
Jeez, an increase charge speed? Why demo would be to fast for the naked eye
splash damage improvement
damage resistance
or something like that
I dunno, that pretty much makes it a direct downgrade to the Eyelander.