Team Fortress 2 > 一般的な話題 > トピックの詳細
ThunderSquid 3月8日 18時00分
DEMONS NEED THE JUMPS TOO!
i think that the scottish resitance weapon should have a "crits when sticky jumping" perk because otherwise its just a borng bottle that adds nothing nteresting..there isnt even a strange version of it
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Bananaᴴᴰ ๖ۣۜKush 3月8日 18時03分 
Scottish resistance a bottle? Do you mean the scottish handshake?

That's just a reskin. It's supposed to be the same as stock.
TheAsianIsGamin 3月8日 18時05分 
Yep. Demons using the Scottish Resistance as a bottle should be able to jump. Volvo plox fix.

... Now to kick this discussion off: IMO, that would reduce the usage of the Caber by a lot. Also, do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.
Fredrikorex 3月8日 18時09分 
TheAsianIsGamin の投稿を引用:
Do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.
You still take self damage from the caber and the rocket jumper no longer prevents you from dying by those taunt kills.
Bananaᴴᴰ ๖ۣۜKush 3月8日 18時12分 
TheAsianIsGamin の投稿を引用:
Yep. Demons using the Scottish Resistance as a bottle should be able to jump. Volvo plox fix.

... Now to kick this discussion off: IMO, that would reduce the usage of the Caber by a lot. Also, do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.

The Sticky Jumper never removed self explosive damage since demo has explosive primaries, so no. Only reason Rocket Jumper removed self explosive damage is because soldier's primary are his only explosive weapons. Also, that doesn't work anymore. You now die from the equalizer/escape plan taunt regardless of having the jumper equipped or not.
最近の変更はBananaᴴᴰ ๖ۣۜKushが行いました; 3月8日 18時12分
Senator Lugia 3月8日 18時14分 
TheAsianIsGamin の投稿を引用:
Yep. Demons using the Scottish Resistance as a bottle should be able to jump. Volvo plox fix.

... Now to kick this discussion off: IMO, that would reduce the usage of the Caber by a lot. Also, do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.
You don't. Also, a few months ago, they stopped the RJ from saving you in Kamikaze.
Edit: My god I found the ninja village
最近の変更はSenator Lugiaが行いました; 3月8日 18時14分
Sentient_Toaster 3月8日 18時16分 
Bananaᴴᴰ ๖ۣۜKush の投稿を引用:
The Sticky Jumper never removed self explosive damage since demo has explosive primaries, so no. Only reason Rocket Jumper removed self explosive damage is because soldier's primary are his only explosive weapons. Also, that doesn't work anymore. You now die from the equalizer/escape plan taunt regardless of having the jumper equipped or not.

Oh, the SJ did... prior to July 2011, specifically.

Before then, you could do silly things like SJ + caber or SJ + point-blank pipes without exploding yourself.

TheAsianIsGamin 3月9日 16時28分 
Well... looks like I was a tad late on that patch. The more I know. Thanks, guys!
Expensive Furniture (禁止済) 3月9日 16時44分 
Fish 3月9日 16時54分 
TheAsianIsGamin の投稿を引用:
Yep. Demons using the Scottish Resistance as a bottle should be able to jump. Volvo plox fix.

... Now to kick this discussion off: IMO, that would reduce the usage of the Caber by a lot. Also, do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.
You did an alright job at making a proper discussion out of plain gibberish. I commend you for that.

Not sure if the Scottish Handshake really needs changing. Reskins rarely get promoted to sidegrade weaponry.
最近の変更はFishが行いました; 3月9日 16時54分
TheAsianIsGamin 3月9日 17時16分 
Fish の投稿を引用:
TheAsianIsGamin の投稿を引用:
Yep. Demons using the Scottish Resistance as a bottle should be able to jump. Volvo plox fix.

... Now to kick this discussion off: IMO, that would reduce the usage of the Caber by a lot. Also, do you get self-damage from the Caber when you have the Sticky Jumper equipped? I know it works with the sui taunt on the pickaxes whilst holdling the Rocket Jumper.
You did an alright job at making a proper discussion out of plain gibberish. I commend you for that. :crow:

Not sure if the Scottish Handshake really needs changing. Reskins rarely get promoted to sidegrade weaponry.

Thanks, I try :P.

But, in all fairness, most reskins don't get promoted because they're promotionals. The AWP, Maul, Apocos(although you can now gib), Three-Rune, Pan and the Fishcake are ALL promotional reskins. The only reskins that aren't are the Spy's commonly-censored YER reskin, the Bat Outta Hell, the Memory Maker/Saxxy(although they're arguably promoting Saxxy entries), the Postal Pummeler, the Nine Iron, the Peg Leg Thingy and the Scottish Handshake.

Take out those that weren't related to the seasons in any way, shape or form. the YEReskin and the BOH were Halloween, the MM/Saxxy are for Saxxy Season and the Postal Pummeler/Nine Iron were part of the Summer Sale. What does that leave?

The Handshake and its set-mate, which were released on TF2's Anniversary. Now, that set (Swashbuckler's Swag) is completely cosmetics and reskins. And the SH doesn't exactly remind me of a pirate's bottle. I think more like a rusky old flask. But that's just me. So why don't we differentiate it further from its stock cousin?
Fish 3月9日 17時19分 
Hey, I'm not against changing it and making it unique, I'm just also fine the way it is.

So, what are some ideas for the bottle?
The Shark They Could Not Punch 3月9日 17時35分 
Demons need a Stickyjump-Crit-Melee weapon too? Ok, I'm fine with that....

Wait what? DEMONS? What kinda mythological TF2 are you playing in your universe?
(huehuehue).
Resin 3月9日 17時36分 
Why do demons need to use the scotish resistance to crit in midair with a bottle?
what?
Star and Moon 3月9日 17時46分 
Jump crits would just kill you pretty fast, and probably doesn't even add any knockback.
TheAsianIsGamin 3月9日 19時54分 
KaBewm The Explosive の投稿を引用:
Why do demons need to use the scotish resistance to crit in midair with a bottle?
what?


Hotel Alpha Tango Sierra の投稿を引用:
Demons need a Stickyjump-Crit-Melee weapon too? Ok, I'm fine with that....

Wait what? DEMONS? What kinda mythological TF2 are you playing in your universe?
(huehuehue).

You know what they say, imitation is the highest form of flattery.




Fish の投稿を引用:
Hey, I'm not against changing it and making it unique, I'm just also fine the way it is.

So, what are some ideas for the bottle?

Well, I wouldn't be 100% opposed to Demo getting his own version of the Market Gardener. Although it'd be kinda weird to have two different weapons for two different classes have the same effect, so we'd have to add some kind of Demo-exclusive bonus to set it apart. (I have an idea to boost the Caber's SJ-ing potency, but that's for another thread... unless someone else asks me for it :P)

And keep in mind that it's also supposed to be in a pirate set, so perhaps something related to a pirate's actions? Or maybe even it could be used as a molotov? ("A sober person wouldn't throw this/A sober person would drink this")
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投稿日: 3月8日 18時00分
投稿数: 37