a pack for spy with survival and primitve style weapons
Blurb- "The mission comes first, but survival is a close second"
"Bear Slayer"- look up M-4 Alaskan Survival Derringer on Google. This is an over under derringer with the top barrel firing the massive .45-70 Gov't for killing large animals, and the bottom firing either .45 colt or a small .410 shotshell for general purpose work or small game hunting for food
PROS- -First shot fires a more powerful shot with 20% extra dmg - Second Shot fires a shotgun blast -Gets random crits - Deals an extra 25% dmg to heavies (bear slayer) CONS- Reload is 20% slower -66% clip size (over-under double barrel) - The shotgun blast only does a 50dmg -50% more vulnerable to melee weapons when this is in loadout (doesnt have to be equipped)
"Totaling Tar" - an old soup can of tar and mud to gum up the works of sentries (i need a better name)
PROS- +tar is able to take an extra 100% dmg before being taken off of the buildings +tar can be lit a flame +is thrown a short distance (drops a lot) of about 8meters (does burn dmg to enemies when lit aflame)
CONS- Does 50% less dmg per second to enemy buildings Can be instantly removed by fire, at a cost of 30dmg to sentry/building
"The Stakeout"- an oak branch thats about 8 inches long, sharpened into a wooden stake/shiv for backstabbing
PROS- Silent Killer - You gain an extra 5% movement speed on a backstab, up to 15% - Has a "stealth meter" that fills by 25% for every backstab, when it is full, the visibility penalty for speed while cloaked is negated, and your uncloaking and cloaking only takes half a second (lasts for 15secs)
CONS- -20% health on user - +50% vulnerability to fire - Can be lit aflame, so if you survive a pyro encounter, the stake will still be lit until airblasted or you jump in water. applies burn dmg, but you stick out like a sore thumb and you dont want to be melee fighting with your knife anyway.
"The Hunter's Hide"- a camouflage, waterproof, high battery hunting watch with GPS.
PROS- When crouching, your cloak reduction is reduced by 20% When crouching, the visibility penalty for movement speed is negated 20% faster movement while crouched When crouching, your cloak and un-cloak sounds are muffled by 75% CONS- When standing or running, the visibility penalty for movement is increased When standing or running, your cloak reduction rate is increased by 20% When Standing or running, you cloak and un-cloak sounds are 75% louder
Frenchman's Flint- a survival fire starter necklace