Koala Gaming Mar 1 @ 6:39am
Should there be another gamemode?
Well this is something I want another gamemode, sure there is already Man vs. Machine but how about another gamemode like campaingn or something that is unique and brand new to Valve rather than the basic Gamemodes, type in the comments what you think should come next in Team Fortress 2...
Showing 1-15 of 27 comments
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Koala Gaming Mar 1 @ 6:40am 
and by Campaingn I mean like playing all the maps with bots and as you progress it becomes harder and harder to beat
Darkpuffle Mar 1 @ 6:42am 
Campain maps!
Koala Gaming Mar 1 @ 6:44am 
Agreed
The Plauge Doctor Mar 1 @ 6:48am 
I think there should be an game mode where you are limited to 1 class and 1 weapon and its the same game but whith these rules
Koala Gaming Mar 1 @ 6:50am 
@Ijjrobertson Good idea
Fredrikorex Mar 1 @ 6:50am 
Some sort of challange gamemode would be nice to help players improve their skill with a certain class, weapon and/or strategy.
Inconceivable Mar 1 @ 6:52am 
I think that there should be a juggernaut mode
Koala Gaming Mar 1 @ 6:53am 
I also would like to add that I would LOVE a gamemode where you have 1 EXTREMELY BIG map to discover and fight against RED or BLU
TheRichMiner Mar 1 @ 7:04am 
CAMPAIGN
TheRichMiner Mar 1 @ 7:06am 
Campaign Could Be The Story Of Them Joining? Example. Heavy Came From Russia Get On A Plane ect
TheRichMiner Mar 1 @ 7:06am 
PLEES
Bananaᴴᴰ ๖ۣۜKush Mar 1 @ 7:08am 
Campaign would be silly. :U

The story is already told in the comics anyways.
TheMightyGibus (Banned) Mar 1 @ 7:09am 
I would like a big CTF map.
Lagger, #leaving4camping -CZE- (Banned) Mar 1 @ 7:14am 
I used to try and make a custom map with an idea I got while playing Barnblitz for the third time.
Payload map with more than one tracks. System randomly chooses the path Cart goes. Every way is different in lenght, and has different advantages/disadvantages for both teams.
Then Hammer refused to start.
-H²- Pierow V∞ Mar 1 @ 7:14am 
Valve'll just forget about it's existence like everything that isn't Control Points
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Date Posted: Mar 1 @ 6:39am
Posts: 27