Liquidfox Feb 20 @ 11:21pm
Can Valve actually add a special effect to certain qualities?
Not counting unusuals, stranges, or self-made/community items because those already have a flashy purpose, but what I'm talking about is that vintages, genuines, haunteds, and even collector's items being considered completely pointless as the only legitimate difference between other items is them having different colored text.

The reason why they are so low in value from the market (or in rare quality's case, such as collector's or a vintage concheror, not being cared too much) and as such is because they literally don't do ANYTHING special that makes them seperate from the others besides having different colored text.

My idea is to give each different quality a special effect of their own so people can actually start caring and considering them special and have a cosmetic appearance that make others say "Wow, you own that?!". My idea might be terrible, but here is where we discuss more ideas of this said issue.
Last edited by Liquidfox; Feb 20 @ 11:23pm
Showing 1-10 of 10 comments
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Mr. Conga (S> V. Bills) (Banned) Feb 20 @ 11:23pm 
This is like saying hats should have their special bonuses back
Frozen Today Feb 20 @ 11:24pm 
The reason for not doing this is because things like vintages and genuines are just too damn common. It'd stop being special extremely quickly, and would really just end up bringing thing back to roughly where they were before the addition. Most items in the game are unique, yes, but there are enough non-unique items to make it not worth it to do something like this.
Liquidfox Feb 20 @ 11:24pm 
Originally posted by Achmed the Dead Terrorist:
This is like saying hats should have their special bonuses back

Actually no, I really hated those Pay-2-Win bonuses and hope they rot in hell (I'm looking at you Saharan spy).
Last edited by Liquidfox; Feb 20 @ 11:25pm
Silverfox (Banned) Feb 20 @ 11:25pm 
Originally posted by Achmed the Dead Terrorist:
This is like saying hats should have their special bonuses back
I'm pretty sure he meant visual effects, not stat effects.
gsc159753 Feb 20 @ 11:28pm 
I completly agree, there's litteraly no point to own any seprate quility (excluding strange/unuasal) outside of it being fun to collect.
Frozen Today Feb 20 @ 11:32pm 
Originally posted by gsc159753:
I completly agree, there's litteraly no point to own any seprate quility (excluding strange/unuasal) outside of it being fun to collect.
The qualities all mean different things, and each one has it's own set of bragging rights that, although they don't appeal to EVERYBODY, they do appeal to enough people to keep a change from happening.

Vintage: Usually, this means they're old. Really old. Items that have been in the game for years without being crafted or deleted. Yes, there was a time when this happened by mistake from support-granted items, but that has value in it as well.

Genuine: You bought into a game, and now you were rewarded for it. It holds a level of status as one of the originals of that item, and also being one that was paid for.

Collector's: 200 bloody items gave their lives for these, and so they really have a level of impact to them. The difficulty alone to create one is enough to give it value.

Mind you, these are things that appeal to SOME people, and other people just don't care about it. Adding specialness where none exists is really only a bad move economically, and will hurt things more than it will help.
Last edited by Frozen Today; Feb 20 @ 11:33pm
Liquidfox Feb 20 @ 11:33pm 
Originally posted by Frozen Today:
The reason for not doing this is because things like vintages and genuines are just too damn common. It'd stop being special extremely quickly, and would really just end up bringing thing back to roughly where they were before the addition. Most items in the game are unique, yes, but there are enough non-unique items to make it not worth it to do something like this.

Perhaps, but there will be a point to them other than sitting in backpacks to collect dust, second it would have to be a barely flashy effect, but enough to show people that it's a item of a certain quality. Like how people are more impressed with seeing a strange australium scattergun than they do to a s.f. scattergun, because they actually can see it's special difference in-game rather than going to straight to spectator just to find out what item they are using.

(Geez, Valve sure made a lot of bad decisions when it came to qualities.)
Last edited by Liquidfox; Feb 20 @ 11:35pm
Jingle Pyro (Destiny-binging) Feb 20 @ 11:34pm 
Not everything needs a flashy effect. VALVe isn't just going to add special properties to items that don't need them to stimulate the in-game, player-driven economy

You yourself said they don't do anything special. That's absolutely true. It's like that by design. Their only desirable quality is the fact that they have a different flavor of text. It's up to the player-base to stimulate the Mannconomy, not VALVe.

Edit: Also, what Frozen said. Each comes with it's own set of associations the playerbase has given it.
Last edited by Jingle Pyro (Destiny-binging); Feb 20 @ 11:36pm
Liquidfox Feb 20 @ 11:41pm 
Well, I guess it is sorta late for Valve to even lead that design choice, like you guys said it would probably tear economy a new ♥♥♥ more than it will help it survive if a change like that happened recently.

I just wish they did so it wouldn't be a CHORE to know what quality-induced weapon they are wielding in their hands (have you ever wondered what item that one scout was using but he never stands still long enough for you to even examine what crap he has in his loadout? This is why I kinda made this thread).
Mr. Conga (S> V. Bills) (Banned) Feb 20 @ 11:46pm 
Originally posted by Silverfox:
Originally posted by Achmed the Dead Terrorist:
This is like saying hats should have their special bonuses back
I'm pretty sure he meant visual effects, not stat effects.
*ignores what I said*
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Date Posted: Feb 20 @ 11:21pm
Posts: 10