Team Fortress 2
Dovah 15/fev./2014 às 2:53
TF2: weapon stat ideas
Not sure if one of these threads exist, but meh.

Anyways, my contrubution:


Heavy primary
While spun up, can let out a blast of air that fires from all sides of the heavy(Hu-long heater style) When the R key is pressed.
-When useing the feature 50 ammo is consumed
-20% less damage
-15% longer spin up time
Última edição por Dovah; 15/fev./2014 às 2:54
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Joshua Kurayami 15/fev./2014 às 2:55 
Escrito originalmente por The Dovahneer:
Not sure if one of these threads exist

♥♥♥♥♥♥♥ thousands of them.
Dovah 15/fev./2014 às 2:56 
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:
Escrito originalmente por The Dovahneer:
Not sure if one of these threads exist

♥♥♥♥♥♥♥ thousands of them.
Well im too lazy to necro one of them, so blergh
Joshua Kurayami 15/fev./2014 às 2:59 
Escrito originalmente por The Dovahneer:
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:

♥♥♥♥♥♥♥ thousands of them.
Well im too lazy to necro one of them, so blergh

And you're also made a bad weapon that will end up the least used as huo-long and natascha. I mean what the hell is the point of this weapon? blow air?
Última edição por Joshua Kurayami; 15/fev./2014 às 2:59
Dovah 15/fev./2014 às 3:00 
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:
Escrito originalmente por The Dovahneer:
Well im too lazy to necro one of them, so blergh

And you're also made a bad weapon that will end up the least used as huo-long and natascha. I mean what the hell is the point of this weapon? blow air?
THe point of it is to support engies/blow away stickes/rockets
It is made to be defensive
Joshua Kurayami 15/fev./2014 às 3:07 
Escrito originalmente por The Dovahneer:
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:

And you're also made a bad weapon that will end up the least used as huo-long and natascha. I mean what the hell is the point of this weapon? blow air?
THe point of it is to support engies/blow away stickes/rockets
It is made to be defensive

Oh great, another way to blow off the soldier and demo because 'nothing counters them'.. THERE'S A THING CALLED AN AIRBLAST AND A SHORT CIRCUIT.
Dovah 15/fev./2014 às 3:11 
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:
Escrito originalmente por The Dovahneer:
THe point of it is to support engies/blow away stickes/rockets
It is made to be defensive

Oh great, another way to blow off the soldier and demo because 'nothing counters them'.. THERE'S A THING CALLED AN AIRBLAST AND A SHORT CIRCUIT.
Promoteing heavy+engie synergy.
Joshua Kurayami 15/fev./2014 às 3:14 
Escrito originalmente por The Dovahneer:
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:

Oh great, another way to blow off the soldier and demo because 'nothing counters them'.. THERE'S A THING CALLED AN AIRBLAST AND A SHORT CIRCUIT.
Promoteing heavy+engie synergy.

Stop trying to bring more cancer to demoman and soldier and actually use short circuit then.
A_COOC (Banido(a)) 15/fev./2014 às 3:15 
the longshot head shot device 25% less damage on close range shots 75% more damage on long range shots 70% less damage on long range shots +10 seconds of you blowing up in spawn over and over on kill
Dovah 15/fev./2014 às 3:18 
Escrito originalmente por Ƹ̵̡Ӝ̵̨̄Ʒ JoshuaKurayami:
Escrito originalmente por The Dovahneer:
Promoteing heavy+engie synergy.

Stop trying to bring more cancer to demoman and soldier and actually use short circuit then.
No, i MUST make those classes useless.
Mayo (Banido(a)) 15/fev./2014 às 3:46 
Why would a minigun blast air?
The flamethrower somewhat makes sense, but wut
Joshua Kurayami 15/fev./2014 às 3:57 
Escrito originalmente por Flippy:
Why would a minigun blast air?
The flamethrower somewhat makes sense, but wut

Meh, i can probably pull an idea out of my ass to blow air out of a minigun but logically it wouldn't even blow away a person..
Dovah 15/fev./2014 às 5:06 
Escrito originalmente por Flippy:
Why would a minigun blast air?
The flamethrower somewhat makes sense, but wut
Because TF2 logic.
aravash (Banido(a)) 15/fev./2014 às 5:16 
thread about this already in workshop section.
Dovah 15/fev./2014 às 6:59 
Escrito originalmente por Mick Dunn:
thread about this already in workshop section.
Workshop is primarly for weapon models
This thread is about the stats
Chairforce 15/fev./2014 às 7:46 
While many stat-suggestion- and weapon-idea-threads exist, hardly one recieves any attention; which is why they are usually bad, there is no feedback to improve upon.
It's sad, really, that on these boards, people tend to care more about the Pyro's gender, or what the least original rename for a weapon is.

/endofrant
Escrito originalmente por The Dovahneer:
Heavy primary
While spun up, can let out a blast of air that fires from all sides of the heavy(Hu-long heater style) When the R key is pressed.
-When useing the feature 50 ammo is consumed
-20% less damage
-15% longer spin up time
I'd really like the idea of a minigun that ships with an additional function - though I'm not too fond of this one, for a few reasons.
First, what do you mean with 'blast of air'? Just knockback? Or a 360° anti-projectile forcefield? I don't really see use of the former outside of MvM (all it'd do is preventing people from getting close - but what fool would ever want to get up close to a spun-up Heavy to begin with?), and no niche for the latter, because I don't think it'd be a good addition to the Heavy vs Soldier/Demo setup; as I see it, that'd be one of these features that can only ever be viable or fair for the recieving party much like slowdown. And yeah, the downsides you are trying to balance it with are pretty negligible
I'd go for a different base-mechanic, maybe?


Now, to add a pair of my own ideas:
Engie Secondary:
Lil' Sparky
Level 20 Pistol
http://steamcommunity.com/sharedfiles/filedetails/?id=125759437&searchtext=

[+] 20% increased rate of fire
[+] All kills, assists, teleportations, healing or repairs done fill the "Credit to Team" meter.
[+] When "C.t.T." is full, hit alt- fire to increase your weapon switch speed and all your weapon's attack rate by 35% for 10 seconds.

[-] Wearer can not travel via Teleporters
[-] 40% slower reloading

Details:
• Attack intervall: 0.1 sec

• Kills, assists, teleportations and healing/repairing 100 health on a friendly target [not yourself, not your own buildings] each fill 1/8 of the meter.
Like the Heatmaker's "Focus" meter, this bar can be charged by using any weapon for kills/assits [including Sentry kills/assists].

• Sentryguns do not benefit from the temporary attack rate buff.

• Reload time: 1.904 sec
[/quote]

Soldier Secondary:
The Short Round
Level 1 Shotgun
http://steamcommunity.com/sharedfiles/filedetails/?id=140904733&searchtext=

[~] 25% reduced bullet spread.
[+] Upon dealing more than 40 damage with one shot: Refills your rocketlauncher's clip by 1.

[-] Uses your rocketlauncher's reserve ammo.

Details:
• The Cowmangler is meter-based and actually neither has a clip, nor reserve ammo - using these two items together cancels out both, the clip refilling upside and the ammo pool downside; that basically just results in a shotgun with less spread and a smaller ammo pool.

• If your primary is the Beggar's Bazooka, landing 4 hits in a row is not recommended.

Última edição por Chairforce; 16/fev./2014 às 1:01
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