Team Fortress 2 > Discuții generale > Detaliile subiectului
///Skyline 13 feb., 2014 @ 9:58am
Sniper Rilfe Range
Hi guys,
I wanna know how can I know if i can shot with my sniper rilfe to any range.
There is a way to know if i can get a shot from a long range?
Thx =]
Afişate 1-12 din 12 de comentarii
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Bananaᴴᴰ ๖ۣۜKush 13 feb., 2014 @ 9:59am 
radishes (Ban-at) 13 feb., 2014 @ 10:00am 
2,224 hours on TF2
ShenanAgain 13 feb., 2014 @ 10:07am 
Why are you using it as a long-range weapon? Be a man and get all up in people's faces!
xXSWAGNEMITE#YOLO420 13 feb., 2014 @ 10:09am 
What? i don't know
Hasher 13 feb., 2014 @ 10:10am 
///Skyline 13 feb., 2014 @ 10:25am 
so what if i got 2224h D:
im not a good sniper =[
///Skyline 13 feb., 2014 @ 10:26am 
i mean
if im aiming on a long range target, how acn i know that i will hit and its on my sniper rilfe's range?
Clear Vision 13 feb., 2014 @ 10:35am 
As a sniper myself there's no bullet drop or wind in TF2 so don't compensate for distance. If you're just finding it hard to hit long range in general then try downloading a smaller dot if it's getting in the way. Play some online sniper games because they usually require fine and small mouse movements and you can reserve long sweeping movements for TF2.
Pingsingwong 24/7 13 feb., 2014 @ 10:39am 
It would be cool if the game told you what your longest headshot is i cant seem to fins that anywhere
Rent a mop 13 feb., 2014 @ 10:42am 
like all hitscans in this game (and most games) this does have infinite range. It will literally go intil it hits something. I know from playing balloon race before, where you would often snipe the distances equal to the entirely of grainery.

technically all OTHER hitscans have unlimited range too, but with spread, and falloff, they are much, MUCH less effective.
Editat ultima dată de Rent a mop; 13 feb., 2014 @ 10:42am
Tarious 13 feb., 2014 @ 10:53am 
that doggie in your avatar sure is le silly
noahadvs 13 feb., 2014 @ 11:06am 
All you need to do is point and click directly at the head.
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Data publicării: 13 feb., 2014 @ 9:58am
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