Team Fortress 2
Fuckin Imp Feb 13, 2014 @ 6:29am
Good starter class for new Players
what would be a good starter class for new players? ;3
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Showing 1-15 of 20 comments
A Sneaky NPC Feb 13, 2014 @ 6:30am 
Anything but Sniper or Spy.
Pyro, Soldier, or if you want to more help your team and not "play," go Medic
CausticCarnivore Feb 13, 2014 @ 6:42am 
engineer maybe. Sentry does everything. That's the first class I used
radolf rhitler (Banned) Feb 13, 2014 @ 7:01am 
Anything you want except for spy because spy needs a good understanding of the game to play it well. Sniper and scout are good if you can aim. Heavy, medic, pyro, demo and engineer are good if you can't aim very well or not at all. Heavy is totally boring, would not recommend unless you enjoy standing around with your thumbs in your ♥♥♥♥♥♥♥.
Titan Feb 13, 2014 @ 7:33am 
medic n heavy n pybro are usually where people start theirs really not alot to learn with uhm

doc heals people
heavy is best defence char
pybro can murder those annoying spy ♥♥♥♥♥♥♥s camping your engi buddy
ManBeaR Feb 13, 2014 @ 7:44am 
Soldier or heavy. Don't go pyro, as airblasting is quite hard in the beginning, and engineer is a terrible idea if your are brand new, unless you wanna be that engineer building in terrible places and getting rolfstompete by an avarage spy.
Shrug 'n' Tug Feb 13, 2014 @ 7:45am 
In my opinion, Scout. His mobility allows you to pick your battles and get into position faster. Speed and double jumps combined with low health encourages flanking, strafing, air strafing and other safety strats. Double capture rate encourages capturing and speed encourages intel captures, of course, but you also have the option to run if the control point or payload becomes too hot. As a plus, Scouts are harder for Snipers and Spies to pick off, 2 classes whose instant-kill abilities probably enrage/entrance new players (Scouts are good at Spy-checking, and Snipers are flanker-fodder).

As you learn to aim with the Scattergun and Pistol it should become easier to aim hitscan with slower classes (except maybe Sniper's primary), the inverse isn't quite as true. While the Scout isn't as general-purpose as the Soldier, especially against sentry guns (but from experience, bad Soldiers can't destroy a nest with an Ubercharge or load 4 rockets), and has oddball projectiles, he's a better-fitting crutch in some of the important aspects of the game.

What keeps me from recommending Soldier is his low mobility without rocket jumps, and how improving rocket aim doesn't quite apply to other classes, less so than Scout's balls and guillotine.

Another note: only bad Scouts can't do anything with an Ubercharge, but that doesn't mean he should ever be the primary recipient out of a closed group of teammates.
Last edited by Shrug 'n' Tug; Feb 13, 2014 @ 7:48am
Sardonic Angel Feb 13, 2014 @ 7:46am 
I started as a spy, because that's why I wanted to play TF2.
I say start on whatever class you want, but look at what your teammates have chosen first, and pick a class that is needed (you don't need more then 1-2 spies, or 1-2 snipers a match for example).
Bags Feb 13, 2014 @ 8:12am 
Spy and pyro are easiest classes to play as by far
{λ³} Master Neloth (Banned) Feb 13, 2014 @ 8:19am 
Heavy; point and click
Engineer; place aimbot, get kills
Pyro; W+M1, only works in really low skill levels
λ.w.t1998 Feb 13, 2014 @ 8:39am 
Soldier is the easiest class in my opinion. He's great for new players because you don't need to have perfect aim, he's good in every situation, and he's one of the few classes you can easily pick up and play
GORG Feb 13, 2014 @ 9:16am 
I actually started with the Scout. It was the first class that I chose and it's still one that I go back to time and time again. Due to his high speed, he's a little difficult to control at first. But after playing him for a bit, youll quickly get used to it. It's also an encouraging class because of the Scattergun's high base damage. It feels good as a player to drop a person in a hit or two and makes them want to play more.
After playing a small stint with the scout, I started playing as the sniper. I wan't the best at aiing, but playing as him helped improve that a bit. Also oce you unlock the huntsman, an entire different play style is unlocked. Rather than being super far back, the Huntsman allows players to get up close and personal. I find that the intensity and thrill of a match increases when you use it.
The last class that I found really easy to get into was the Demoman. when you first start playing, just fire a couple of practice rounds with the gernade launcher and sticky launcher to get used to their trajectories. After that, the character is almost all common sense. Use stickies as traps, and try to get AOE with the gernade. And later on when you get more items he becomes really entertaining as a Demoknight.

But it's really up to you to determine which class you start off with. Just give each of them a try, and if you find one you like, play more with that class. Fnd one that fits your play style. If you like helping others out and defending things, go for Sniper, Engie, and Medic. If you want to push forward and deal tons of damage, go Heavy, Demo, Soldier, Scout, and Pyro. If you are a fan of stealth games, try out spy. It's whatever you want to do. And once you find a class for you, then you can explore the ins and outs of that class to furthure fit it to your game style.
Mister Fahrenheit Feb 13, 2014 @ 9:25am 
I started with engineer because I liked that he had a meme that was completly his own

I just played as him and followed other engineer's lead and thought of some creative sentry positions (most were already thought up before and were decent spots, others not so much)

But soldier is best if you have no idea about anything.

Good class because of aiming is not to hard and its as everyone says "easy to pick up"

Medic is also good if you want to play amd see how the game runs but don't know what class is for you. Since you can follow other classes and watch how they play (plus its nice to have a personal medic)
Tafel Kafel Feb 13, 2014 @ 10:01am 
Originally posted by {λ³}NORTH KOREA IS BEST KOREA:
Heavy; point and click
Engineer; place aimbot, get kills
Pyro; W+M1, only works in really low skill levels
dis guy
who made saigns guide
very skills
worls sexest man (Banned) Feb 13, 2014 @ 10:13am 
The medic class allows you to more see how other players play the game and learn off of watching them as you heal them.

With the medic class you can also deploy powerful ubercharges(activated with MOUSE2 when at 100% ubercharge) that affect both you and the person you are healing.
The four types of ubercharge are as follows;
stock/medi gun: Invulnerability
the kritzkrieg(unlockable item): 100% critical hit chance
the quick fix(item found through trading or as a drop): +400% heal rate
the vaccinator(item found through trading or as a drop)75% resistance to a specific damage type

I reccomend using the quick fix before trying the others, as it charges very fast and it's ubercharge encourages healing multiple people while still being useful enough to lead a push.

"Pocketing" is te act of healing one person.
This is a perfectly viable tactic, however, if there are players around you who need to be healed, you should heal them and return back to the person you are pocketing.

The three classes you should stick with are as follows

This is because all of them are high damage dealers and slow enough for you to keep up with them (unless they are explosive jumping, but healing them with the quick fix will allow you to jump with them!) and be able to protect you if you are in trouble.

It's not safe for a medic to be alone.
If you ever find you aren't by any of your teammates, you should fall back and look for a suitable pocket.

Your mediguns are capable of healing people to have over their max health, so if there is a lull in the action, take the time to heal everyone around you so that they have a better chance of survival.

Don't over-extend!
Over-extending is where you go too far forward and don't give yourself a safe way to escape if things go wrong.
If your pocket is over-extending, don't follow them and instead run back to your team.

If you are under attack by a single enemy, your needle gun should be able to kill them, and remember, your melee weapon does a substantial amount of damage too, and if you have the ubersaw(unlockable item) you will gain 25% of your ubercharge for every swing that does damage.
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Date Posted: Feb 13, 2014 @ 6:29am
Posts: 20