Double A Feb 8 @ 3:21pm
I don't like Pyro: Know any servers where they aren't playable?
I think some of you were right when you said that I wanted Pyro removed from the game. I don't, but a small part of me thinks so. At least from certain servers anyway. I haven't played the game for over a week or so and it has really cleared my head and now I can say that, analytically speaking, I don't like Pyro. Here's why:

I don't like the notion that you can get kills just by holding down mouse 1 and moving in any sort of direction you please. Not saying W+M1, but strafing jumping and just going nuts can get kills. It's not in the same sense as Heavy, though, who is nearly motionless, is far bigger and still has to aim in a general direction. It's just really easy at times to be productive without having to reload or change weapons. The Phlog and Backburner only make this worse. Being rewarded with crits just for holding one button instead of, let's say, Mouse 2, is kind of weird. Which brings me to my next thought.

I don't like the ability to negate other classes. Airblast is a b*tch. Not by design, but by execution. Regardless of skillset, a properly or lucky timed airblast sends Sollies bread and butter back at them and doubles the damage. It's worse for Demos. Sticky trap? Nope. Pipe bombs? Nope. Melee? Try to get close and get airblasted back. And he can keep doing it in succession for a long while.
Other classes take some heat too. Double jump? Single jump now, fool. Uber? Just for the Medic. Huntsman? Right back at you? Jarate or Mad Milk? Don't think about helping your team. Afterburn? Nope. Taunting for weapons? In your dreams. Backstabbing and sapping? lolnope. Sentry rockets? Get Engie killed by his own machine that took forever to construct.
---You get my point. I don't like feeling helpless or feeling like I took 90% of the fighting chance other classes have away from them. I'd like to believe that "just staying away from Pyros" works, but that just means not playing, and quite frankly, I don't want to give up this game because of one issue.

Puff and Sting. Disorient the enemy, crit or mini crit damage them and then finish them off with a melee that insta kills, hurts players in a medic chain or gives you health back. Fun. Wouldn't it be cool if Demo got a melee that would crit when his pipes hit something? I didn't think so either.

I just don't like Pyros in gengeral. It's fun to play as one, but not to play against one. Anyone else feel the same way? Feel different? Please share.


Know any servers where Pyros aren't playable? I'd like to try one.

BTW, my computer had a hard drive crash so that's why I haven't been playing.
Last edited by Double A; Feb 8 @ 3:22pm
Showing 1-15 of 209 comments
< >
Bananaᴴᴰ ๖ۣۜKush Feb 8 @ 3:24pm 
Lol.
Kikilicious Feb 8 @ 3:25pm 
Dodge ball.
Sassy The Argonian Hambone Feb 8 @ 3:26pm 
I personally don't know any traditional server (a server that's not playing on a seperate gamemode like Slender, zombie fortress, ect.) that bans pyros because honestly, they're fairly easy to counter when you begin to play the game a lot more. I say practice against some pyro mains, get good against them, then you won't hate Pyros as much anymore.

Also, that bolded "gengeral"

Edit: Just realised you have 900ish hours in the game so I'm loling
Last edited by Sassy The Argonian Hambone; Feb 8 @ 3:26pm
Double A Feb 8 @ 3:28pm 
Originally posted by Shining Armor {Spøøky}:
I personally don't know any traditional server (a server that's not playing on a seperate gamemode like Slender, zombie fortress, ect.) that bans pyros because honestly, they're fairly easy to counter when you begin to play the game a lot more. I say practice against some pyro mains, get good against them, then you won't hate Pyros as much anymore.

Also, that bolded "gengeral"

I've been playing for 2 years and over 912 hours. I know how to counter a Pyro. It doesn't mean I like them.
ShugoTheRipper Feb 8 @ 3:28pm 
Lol learn to play. Pyro is easily counterable.
Solaire Of Astora Feb 8 @ 3:28pm 
that sounds so ♥♥♥♥in butthurt

ITS FUN TO PLAY ONE!
but not against one

so you like killing people but hate being killed

SOLUTION : dont play TF2
Aaron Rodgers Feb 8 @ 3:30pm 
No pyros? Sounds like a server with lots and lots of Spy's and that sounds stupid.
Double A Feb 8 @ 3:31pm 
Originally posted by The Artificial Intelligence:
that sounds so ♥♥♥♥in butthurt

ITS FUN TO PLAY ONE!
but not against one

so you like killing people but hate being killed

SOLUTION : dont play TF2

I cant. I don't have my computer. Hard drive crash. Still doesn't change my opinion.
Sassy The Argonian Hambone Feb 8 @ 3:36pm 
Originally posted by Mr. Smee (my computer is dead):
Originally posted by The Artificial Intelligence:
that sounds so ♥♥♥♥in butthurt

ITS FUN TO PLAY ONE!
but not against one

so you like killing people but hate being killed

SOLUTION : dont play TF2

I cant. I don't have my computer. Hard drive crash. Still doesn't change my opinion.

If you don't have your computer from a tragic and fatal hard drive class why even care about this right away? For future reference? Cause "Don't play TF2" could be your future reference.
Double A Feb 8 @ 3:39pm 
Originally posted by Shining Armor {Spøøky}:
Originally posted by Mr. Smee (my computer is dead):

I cant. I don't have my computer. Hard drive crash. Still doesn't change my opinion.

If you don't have your computer from a tragic and fatal hard drive class why even care about this right away? For future reference? Cause "Don't play TF2" could be your future reference. :musicnote:

Why yes actually. I just want to know if there are any servers where Pyros cannot be played. I haven't anything to do right now but let the laundry machine do its thing.
I wanna play Scout without running through a ring of fire and going down down down as the flames rise higher. So...
CSHD.Sandshark Feb 8 @ 3:50pm 
Originally posted by The Artificial Intelligence:
that sounds so ♥♥♥♥in butthurt

ITS FUN TO PLAY ONE!
but not against one

so you like killing people but hate being killed

SOLUTION : dont play TF2


Originally posted by The Artificial Intelligence:
that sounds so ♥♥♥♥in butthurt
dont play TF2
[Junkies] MelveSprout Feb 8 @ 3:53pm 
I can't imagine there would be a server that banned any class. That sounds like a server asking for failure. The closest you will get are the servers that limit classes. but that's it.
Woobie :3 Feb 8 @ 4:17pm 
Originally posted by Mr. Smee (my computer is dead):
I don't like the notion that you can get kills just by holding down mouse 1 and moving in any sort of direction you please. Not saying W+M1, but strafing jumping and just going nuts can get kills. It's not in the same sense as Heavy, though, who is nearly motionless, is far bigger and still has to aim in a general direction. It's just really easy at times to be productive without having to reload or change weapons.
Although it is easy to use the flamethrower (no reload, constant holding down), it won't get you anywhere. You may get a few kills, but the Pyro is only of average-ish health and speed, and flamethrower range is limited, whereas the Heavy has alot of health, the Minigun does more damage, and the Minigun can still be effective from medium ranges.

. Regardless of skillset, a properly or lucky timed airblast sends Sollies bread and butter back at them and doubles the damage. It's worse for Demos. Sticky trap? Nope. Pipe bombs? Nope. Melee? Try to get close and get airblasted back. And he can keep doing it in succession for a long while.
Lucky airblasts aren't dependable, and it can be difficult to properly time and/or aim, especially if the enemy knows what you're doing (they can weapon harass, shoot outside of your range, shoot at random intervals, etc.). I believe that rocket and grenade intervals are faster than airblast, so you could try spamming the Pyro. Airbursting is also pretty effective.

Other classes take some heat too. Double jump? Single jump now, fool. Uber? Just for the Medic. Huntsman? Right back at you? Jarate or Mad Milk? Don't think about helping your team. Afterburn? Nope. Taunting for weapons? In your dreams. Backstabbing and sapping? lolnope. Sentry rockets? Get Engie killed by his own machine that took forever to construct.
- Scouts can usually avoid a Pyro pretty easily, and can have a bit of a range advantage.
- When airblasting an uber, the Pyro usually sacrifices themselves as well, especially if the ubered target has good aim.
- Jarate/Mad Milk is rarely thrown so that a Pyro can airblast it, and it can usually be pretty tough.
- Taunting anywhere near a Pyro, or any enemy, is usually a bad idea in itself.
- Spies shouldn't make themselves obvious, and if they were within airblast range, they would probably die if the Pyro used their flamethrower anyway.
- Reflecting sentry rockets forces you to take a little bullet damage, and can be pretty damaging if mistimed. Engineers also have a tendency to hide directly behind their buildings, so unless you have an angle, it can be difficult to airblast a rocket. From my experience, it also needs to be in an open space, so you aren't just shredded immediately by bullets and you can step outside the range to airblast the rocket. Generally, not very dependable.

Puff and Sting. Disorient the enemy, crit or mini crit damage them and then finish them off with a melee that insta kills, hurts players in a medic chain or gives you health back. Fun. Wouldn't it be cool if Demo got a melee that would crit when his pipes hit something? I didn't think so either.
Puff-and-Sting has to be used at melee range, which can leave the Pyro pretty open to attack. Also, it's a mainly individual attacking style, so it isn't extremely effective against a group, where the melee can't reach everywhere, and can only hit one target at a time. The difference between the Demo weapon and puff-and-sting is that the Demoman's grenades have a far bigger reach than the flamethrower does.

I just don't like Pyros in general. It's fun to play as one, but not to play against one. Anyone else feel the same way? Feel different? Please share.
I do like to play as Pyro sometimes, if I want to just do some simple Backburning or if my ping is high, I'll go for Pyro, Heavy, or Engineer (less need to aim). However, I rarely find Pyros annoying, unless they're marching towards me when I don't have ammo, they're way better than me and get awesome reflects, or when I'm a Spy. However, surviving with <15 health while on fire can be pretty awesome. I find Spies and Soldiers more annoying, but that might just be because advanced players have a tendency to play Soldier, Demoman, and Spy more than Pyro, and because Pyro is a bit of a support class and has less of a direct impact.
CSHD.Sandshark Feb 8 @ 4:27pm 
Originally posted by Woobie :3:
Originally posted by Mr. Smee (my computer is dead):
I don't like the notion that you can get kills just by holding down mouse 1 and moving in any sort of direction you please. Not saying W+M1, but strafing jumping and just going nuts can get kills. It's not in the same sense as Heavy, though, who is nearly motionless, is far bigger and still has to aim in a general direction. It's just really easy at times to be productive without having to reload or change weapons.
Although it is easy to use the flamethrower (no reload, constant holding down), it won't get you anywhere. You may get a few kills, but the Pyro is only of average-ish health and speed, and flamethrower range is limited, whereas the Heavy has alot of health, the Minigun does more damage, and the Minigun can still be effective from medium ranges.

. Regardless of skillset, a properly or lucky timed airblast sends Sollies bread and butter back at them and doubles the damage. It's worse for Demos. Sticky trap? Nope. Pipe bombs? Nope. Melee? Try to get close and get airblasted back. And he can keep doing it in succession for a long while.
Lucky airblasts aren't dependable, and it can be difficult to properly time and/or aim, especially if the enemy knows what you're doing (they can weapon harass, shoot outside of your range, shoot at random intervals, etc.). I believe that rocket and grenade intervals are faster than airblast, so you could try spamming the Pyro. Airbursting is also pretty effective.

Other classes take some heat too. Double jump? Single jump now, fool. Uber? Just for the Medic. Huntsman? Right back at you? Jarate or Mad Milk? Don't think about helping your team. Afterburn? Nope. Taunting for weapons? In your dreams. Backstabbing and sapping? lolnope. Sentry rockets? Get Engie killed by his own machine that took forever to construct.
- Scouts can usually avoid a Pyro pretty easily, and can have a bit of a range advantage.
- When airblasting an uber, the Pyro usually sacrifices themselves as well, especially if the ubered target has good aim.
- Jarate/Mad Milk is rarely thrown so that a Pyro can airblast it, and it can usually be pretty tough.
- Taunting anywhere near a Pyro, or any enemy, is usually a bad idea in itself.
- Spies shouldn't make themselves obvious, and if they were within airblast range, they would probably die if the Pyro used their flamethrower anyway.
- Reflecting sentry rockets forces you to take a little bullet damage, and can be pretty damaging if mistimed. Engineers also have a tendency to hide directly behind their buildings, so unless you have an angle, it can be difficult to airblast a rocket. From my experience, it also needs to be in an open space, so you aren't just shredded immediately by bullets and you can step outside the range to airblast the rocket. Generally, not very dependable.

Puff and Sting. Disorient the enemy, crit or mini crit damage them and then finish them off with a melee that insta kills, hurts players in a medic chain or gives you health back. Fun. Wouldn't it be cool if Demo got a melee that would crit when his pipes hit something? I didn't think so either.
Puff-and-Sting has to be used at melee range, which can leave the Pyro pretty open to attack. Also, it's a mainly individual attacking style, so it isn't extremely effective against a group, where the melee can't reach everywhere, and can only hit one target at a time. The difference between the Demo weapon and puff-and-sting is that the Demoman's grenades have a far bigger reach than the flamethrower does.

I just don't like Pyros in general. It's fun to play as one, but not to play against one. Anyone else feel the same way? Feel different? Please share.
I do like to play as Pyro sometimes, if I want to just do some simple Backburning or if my ping is high, I'll go for Pyro, Heavy, or Engineer (less need to aim). However, I rarely find Pyros annoying, unless they're marching towards me when I don't have ammo, they're way better than me and get awesome reflects, or when I'm a Spy. However, surviving with <15 health while on fire can be pretty awesome. I find Spies and Soldiers more annoying, but that might just be because advanced players have a tendency to play Soldier, Demoman, and Spy more than Pyro, and because Pyro is a bit of a support class and has less of a direct impact.
This
2↓st Sentry Gentleman Feb 8 @ 4:34pm 
In my 4 years of TF2, I have not once come across any non-custom-mod server that flat out bans any of the classes. Really, the only ones that had were either dodgeball, hidden, zombiefortress or the few MGE servers that are restricted to the 6s combat classes.

And there's a reason for that: The game consists of these 9 classes, taking one away - outside of special mods - is taking part of the game away, and as such, surprisingly enough won't happen in regular play.
Because, simply put, it isn't regular play.


Moving on to the requested thoughts on your concrete points of critique:
Airblasts hardly negates any of the classes, it allows a class lacking both, range and damage output, to actually react to others; Rockets' and Stickies' splash-range > airblast-range, Grenades' and Stickies' rate of fire > airblast rate, the damage of reflects isn't doubled, the modification scales to 1,35 at best, reflecting arrows or jars is neither easy nor too practicable, same goes for Sentry-rockets, and they are hardly a Sentry-nest's or Engineer's biggest threat.
Next, taunting in the open tends to get you killed by any class, 2 vs 1 situations like you assume it tend to put the inferior party at a disadvantage and rightfully so, and yes, the Pyro nullifying afterburn hands him a completely unfair advantage towards Pyro...
Demomen, Scout and co. don't have crit-combo weapons because their stock-primaries alone deals comparable damage within comparable time already, whereas the default Pyro primary can already be outdamaged by the default Shotgun and anything above - at any range, that is.

You can't assure you just won't die to any specific class you find 'meh' to fight against, and that all your lives will be crowned by a climatic, deserved death - dying to backstabs isn't fun, instant kill from any health, can't be reacted to and although the preventive measure of Spychecking is easy and practicable, it can't assure you will not at several points end with a pointy piece of metal sticking out of the remaints of your spine.
Just like the Spy, or any other class, the Pyro is a part of this game, like it or not.

And generally, regarding your opening point, if you don't like people dealing damage to each-other as a result of jumping, running, putting the crosshair at each-other and shooting...
Showing 1-15 of 209 comments
< >
Per page: 15 30 50
Date Posted: Feb 8 @ 3:21pm
Posts: 209