Liberty Launcher Pointless?
Take a look at the Black Box, it heals 15 health on a hit and loses a single rocket in its clip.
The Liberty Launcher deals 25% damage to enemies, damage to self, and has a 40% faster movement speed.
On a surface level, it may seem as if there is not a problem, but interestingly enough, the Black Box heals more damage on a hit than the Liberty Launcher saves you when rocket jumping. The LL saves about 10 damage on a rocket jump, and the Black Box heals 15 on a hit, obviously more than the LL saves. The BB completely negates the LL primary function as a rocket jumping utility by healing ~5 more damage than the LL saves from a rocket jump on an enemy hit, and in most circumstances, there is no reason to use the LL over the BB, because the BB completely nullifies the LL newest balancing function and essentially reverts it to its original state of being blatantly underpowered as a weapon ( -25% enemy damage, +40% rocket speed) .
Essentially, BB deals the same amount of damage that the LL does in 3 rockets, opposed to 4 that the LL would take to deal roughly the same damage, so the BB clip penalty imposes no actual threat to the direct confrontational useage of this weapon over the LL, in fact, the BB will kill more quickly than the LL and will heal the user in the process, which sounds like a direct upgrade.
Planned rocket jumping ( jumping while over-healed, jumping into a health kit, etc. ) and health in general is already a nullification of the LL, but the BB's added bonus of health on hit completely nullifies the LL's purpose as a utility.
Can someone explain to me why there is a purpose to use the LL over the BB now?
I can explain my reasoning to a further level if needed by anyone.