I mean, it did end up removing those annoying 'surprise heavies' at every corner. How much could be wrong with it?
- Spinning down is now a sin. Basically, when you enter combat you spin up your minigun. You use to be able to spin down for any reason, reposistioning due to a sniper threat, jumping to surf splash damage towards the enemy, the enemy retreats and you want to actually push with your team, any reason at all. Now if you spin down your minigun your damage plummets, leaving you as just a 300 hp meatsheild with no threat. Spinning down leaves not only you, but also your team wide open for a scout to walk by, kill your medic, and still have a good chance of getting away.
- Spinning down is only a sin because it's now a sin to stop firing. Holding fire between targets to conserve ammo? You're killing your damage like that, you know. To get the damage you once had you should fire ammo at all times while fighting, even preemptively if possible!
- Because you cannot spin down, you are a sitting duck. Sure, you have the damage output of Mother Russia, but you cannot corner effectively at all, nor can you counter cornering. You have no means of avoiding damage, and have to rely completely on medic support to avoid being killed.
- Yes, heavy-medic is a memetic pair. But to make heavy completely reliant on a medic only encourages pocket medics.
- Many would argue that even before the nerf heavy was the lowest skill cap class. This change removed or heavily weaked most of the tactics heavies had, leaving only the "hug the nearest source of health+metal and never spin down" strat. Some may say this change makes it 'harder' to play heavy. It's not harder, it's streamlining the class to a meatsheild that has no ability to survive on his own, much akin to a sentry gun.
And as much as this affects stock, all of the unlocks suffer as well.
Natasha already was much weaker than stock, almost being worse than stock at killing scouts.
Huo Long now forces you to be attached to a dispenser.
Tomislav already was a joke, now what little it had is even weaker than before. Increased spinup speed? Well, you still have to wait a second before you can get your damage. Using it for ambushes? Well, you'll have to suffer from no damage ramp up for a moment while your enemy leaves your line of sight.
Brass Beast. Makes you a sitting duck for one second longer than it already did.
Now, this is not to say that heavy is dead forever, no, people will adapt. I just don't like what direction we're going in right now. The nerf is minor, to some people even more minor than the axtinguisher nerf. But it doesn't make sense.
Why can't you get ramp up from just spinning the minigun, why only from firing 24/7?
The sticky nerf, to compare, was harsh, but it made sense conceptually.
...At least to me. I don't know, this love and war update has me all messed up inside. Opinions? Are mine completely wrong? Is there something I'm missing here?