Valve is saving this game
With the recent changes, Valve is finally one step closer to making this already perfect game even better. I must thank Valve for this update unlike the ungrateful commmunity who can't make up their mind.
Now that the spamoman finally requires skill to use, since he now has to rely on something called traps. I know that you spamomen have difficulty using traps, since you guys have to act slightly like the engineer, and we all know how hard actually thinking and preparing ahead of time is for the engineer. With this, the demoknight can actually do his job. I can only see this game improving with the demoknight nerf. The nerf will make this game much more fun, and I can see engineers having fun until the tyrannical soldier appears or if the sad time comes where even airviching heavies can take him down.
The Axtinguisher was also overpowered, and the nerf encourages diversity. Instead of seeing the Axtinguisher everywhere, we're going to be seeing the Powerjack everywhere. You bad pyros need to stop relying on the Axtinguisher and learn how to kill people with other weapons that actually require skill. It previously took no skill to use the Axtinguisher before, since it was easy to run up against someone and use the Axtinguisher. Seriously, it was incredibly easy. I could probably run up to the best scouts, heavies, and soldiers in the world, set them on fire, airblast them, and hit them with the Axtinguisher. They have no way to stop me from hitting them with the Axtinguisher once I get close to them. There's a reason why heavies consider the pyro a major threat when they're not supporting their teammates of spamming flares. Don't forget that the pyro is meant to be an ambush class, and we all know how effective the pyro is at ambushing.
The Wrangler rework also appeals to those who wanted it to be nerfed, so stop complaining. It addresses the problems that people had with the Wrangler perfectly. For you bads complaining about how you can't use the Wrangler at long range, stop complaining for a moment and consider the positive. Now, it's slightly harder for spies to backstab you, and we all know how the spy hard counters the engineer, even when the spy has no teammates.
The heavy rework actually makes the heavy require more skill now, which makes him much more complex and interesting. This heavy rework was perfect and solved all of the problems with the heavy. I already had faith in Valve that they would be able to save the heavy, but this rework further proves that they are indeed dedicated to save the heavy. Overall, this change is good and makes the heavy more fun to play as and against. I can see how fun it is to play against a defensive team full of camping demoknights, engineers, and heavies. I enjoy the challenge and new change, and I hope everyone else does too.
However, there's one thing that would have made this update much better than it already is. The medic needs to be nerfed. As we all know, the medic has oppressed us engineers and heavies. These arrogant medics need to be knocked down their throne. Really, I'm sure everyone hates medics and their skillless M1 and M2. I could just select medic, leave to do whatever, and when I come back, I would find that the air would have been playing medic and win the game for me. But seriously, medic requires no skill at all and is too powerful like the demoman. The medic needs to be nerfed. I suggest that when uber is used, you first only have a 25% damage resistance, and it will start to ramp up. Four seconds later, you'll gain full invulnerability.
Last edited by Smugleaf
Jun 19, 2014 @ 9:34am