Judius Maximus Jun 17 @ 11:20am
New gamemode ideas
Any ideas for new TF2 gamemodes?
Showing 1-10 of 10 comments
< >
Venrez Jun 17 @ 11:29am 
V.I.P Escort. (Self explanatory).

Or

"Assault" mode from Unreal Tournament 2004.
> One team is defending. One attacking.
Defenders must defend for a set amount of time (rounds).

> The attacking team must make it through a large map completing a series of objectives. Similar to CP where spawn-points for both teams can change in location. However the defending team cannot retake lost ground.

> The attacking team must complete objectives such as destroying a Power generator to open a door, allowing them to progress to the next area. Then in the next area, they must have someone stand next to a specific button which slowly extends a bridge, allowing them to access the next area once fully "done". Then they must destroy the final base power-core, and if they succeed, the base explodes and the attackers win.

Said power generator or objectives that must be destroyed are inanimate objects, but can be destroyed like a Dispenser or Engie building. They cannot be repaired.

The attackers and defenders sometimes have assistance in the forms of Auto-Turrets or other base / location defences. In terms of TF2, the Attackers might be able to deploy a Tank from MvM that would provide mobile cover from enemy fire, before crashing into a wall and providing an alternate route into the base.
TheForgottenHorseman Jun 17 @ 11:30am 
One is i thought of is that each side has to protect an entity form the other team, and the other team has to try to destroy it, the engi or medic can heal it but it will be slow.
Dr. Mokizii ♡ (Banned) Jun 17 @ 11:32am 
Robot Destruction.

Oh wait that's going to be released soon.
Harmless Orange Jun 17 @ 11:32am 
Originally posted by Venrez:
V.I.P Escort. (Self explanatory).

Or

"Assault" mode from Unreal Tournament 2004.
> One team is defending. One attacking.
Defenders must defend for a set amount of time (rounds).

> The attacking team must make it through a large map completing a series of objectives. Similar to CP where spawn-points for both teams can change in location. However the defending team cannot retake lost ground.
Try dustblow / cp_gorge
Judius Maximus Jun 17 @ 11:45am 
Originally posted by Potaji ( -FT- Potatier ):
Robot Destruction.

Oh wait that's going to be released soon.

Uh, actually, that's already out. It's called Mann vs. Machine.
-W3E- Dat Jane Doe Jun 17 @ 12:00pm 
Australium Banker:

Within the central region of the map, fragments of australium are scattered around, they respawn when taken after about 20s
You and your team have to pick these up, as well as the enemy, then deposit them at a capture point near your spawn. Team with most collected pieces in the time limit wins

Notes:
-Each player can hold up to 3 fragments, pressing the drop intel button drops one fragment, allowing an teammate to pick it up within 10s, then anyone can pick it up
-Scouts lose 10% movement speed per fragment being held
-If you kill an enemy, they drop all their fragments and can only be picked up by you or the kill assistor for 10s, after that anyone on both teams can freely pick them up
-If you reach the enemies deposit box, you can steal 3 fragments from their team, ultimately making them lose 3 fragments. You can take these 3 fragments to your own deposit box so your team gains 3 fragments. The enemy team is notified when you do this, if they kill you they can return the fragments to their box
-You cannot use teleporters or bonk while carrying fragments. Uber charging is still allowed
-If you kill an enemy while you have 3 fragments and it drops some, any teammate can pick it up immedietly
pass dat whiskey #ssb4hype Jun 17 @ 12:05pm 
Originally posted by -W3E- Dat Jane Doe:
Australium Banker:

Within the central region of the map, fragments of australium are scattered around, they respawn when taken after about 20s
You and your team have to pick these up, as well as the enemy, then deposit them at a capture point near your spawn. Team with most collected pieces in the time limit wins

Notes:
-Each player can hold up to 3 fragments, pressing the drop intel button drops one fragment, allowing an teammate to pick it up within 10s, then anyone can pick it up
-Scouts lose 10% movement speed per fragment being held
-If you kill an enemy, they drop all their fragments and can only be picked up by you or the kill assistor for 10s, after that anyone on both teams can freely pick them up
-If you reach the enemies deposit box, you can steal 3 fragments from their team, ultimately making them lose 3 fragments. You can take these 3 fragments to your own deposit box so your team gains 3 fragments. The enemy team is notified when you do this, if they kill you they can return the fragments to their box
-You cannot use teleporters or bonk while carrying fragments. Uber charging is still allowed
-If you kill an enemy while you have 3 fragments and it drops some, any teammate can pick it up immedietly
Didn't they do something like that in Loadout?
Gam3r Luna (Banned) Jun 17 @ 12:05pm 
bread mode

teleports are everywhere
whoever spawns the most bread wins
http://www.youtube.com/watch?v=CkR59IecZ0s
Dr. Vakito Jun 17 @ 12:18pm 
Breadload
Breadload Bake Race
Attack/Defend The Oven
5 Point Control The Oven Temperature
King Of The Bakery
Capture The Loaf
Special Delivery Of Fresh Bread
Last edited by Dr. Vakito; Jun 17 @ 12:27pm
Okihara Jones Jun 17 @ 12:25pm 
New Modes Confirmed:

Bread On Arrival
Breadknobs and Breadsticks
Bread-Bread Redemption
I Can't Believe It's Not Bread!
Mann Vs. Bread
Breadhattan
Bread???
Showing 1-10 of 10 comments
< >
Per page: 15 30 50
Date Posted: Jun 17 @ 11:20am
Posts: 10