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If you can see them from across the map and there's no obstacles in your way, you're close enough to take them out with well timed rockets. So I'd say to just work on your aim and you'll start to do better. Don't play heavy, so I can't really help you out too much there.
If you enjoy rocket jumping and you can rely on your launcher by itself, equip the gunboats for extra mobility as soldier. Even if an enemy sees you coming, a well timed rocket jump towards them (with some strafing ofc) can get you there in front of them in no time. So then you'll be close enough to them without dying, eh? :)
For loadout i use:
Primary: Liberty Launcher. I personally like it because of fast projectile speed.
Secondary: Reserve Shooter. Good for finishing off enemies who you bounced up with rockets.
Melee: Half Zalatoichi. Personal favorite for finishing off enemies and restoring to full health.
heavy: start spinning your barrel while almost turning a corner. guerilla style is a really good method for playing heavy
As a Heavy, Spies and Snipers are your worst enemies. Try to get in the habit or turning around every once in a while and always cast your ears out for the sound of screams from backstabs. You can also try to hang around a Pyro if you're worried. To deal with Snipers, stay aware of where the headshots are coming from. Try to stay out of the open and un-exposed, or attempt to flank or come out of somewhere unexpected so the Sniper doesn't notice you with their tunnel vision. If you do have to go out in the open, it's always safer with a Medic, and try to get to somewhere else with the GRU (hopping can help). The Heavy is the best in close quarters, so try to stay close to your enemies.
Wish I could give advice on heavy, but I unfortunatly don't play MvM so I'm kind of in the dark myself. Sorry!
Good heavies will always be observant. They look up, down, around, and back again. You want to keep a sharp eye on both enemy locations and teammate locations.
Basic class matchups all revolve the same mechanics. Staying at short range but juuust out of mele range and gunning em down with the retical trained at their exact center. Like shotguns, the minigun "particles" need to hit to do damage! More particles, more damage!
Pyro: Tracking is key, they can, and WILL ambush you, keep a close eye for ambush locations. Routs less traveled and areas where they can drop in, like staircases or vents.
Spy: Awareness is the rule here. Keeping an eye on your teammates and their behavior. Most spies use Sniper, Pyro, and Engy disguises. Keep a closer eye on those, but be aware that better spies will try to avoid being spotted. Walk through teammates, Shoot any teammates that act funny. You have plenty of ammo, and on Payload offence, practically infinite ammo! use it!
Scout: Tracking, again. Most will jump over you and eratically straif you. Using Natasha will help keep them locked down, but its damage is weaker so enemy heavies, and high damage classes like Soliders and Demomen, will have a much easier time killing you. The Huo Long Heater is also a clutch choice for annoying Scouts. However good scouts can avoid the fire and still kill you, so you NEED to practice keeping that aim target dead center to their chests.
Sniper: Cover, cover, cover, and oh. COVER! Abuse it, learn it, love it! Tons of heavies I see try to shoot at snipers to throw their aim off. This does throw it off, however, not enough to care if the sniper is decent. He'll just kill you. You NEED to move eratically and get out of his kill zone! Duck, dip, dive for walls, pillars, anything to hide from him. He is a hard counter to you, even moreso then the spy. You will not win at a distance, if you can ambush him or avoid him, do so! Otherwise, pray your teammates can off him or he's a poor shot on a dancing heavy.
The miniguns are pretty varied. But the stock minigun reigns supreme. It may be loud but usually by the time people hear your spin up their dead if you do it right. The Tomislov, Natascha, and Hu Long heater are also great to use. Tomi does around 475 DPS, still enough to kill anyone in under a second but you will lose out to heavies unless you get the drop on them (which you should). Hu long and natasha excell at killing fast classes but in exchange for heavy ammo use and loss of damage respectivly. In the end the stock is the best but they're all about the same UNLESS you're defending, in wich case if you're skilled at knowing when to retreat and positioning, the Brass Beast is a god! However the stock can work just as well as it's much easier to use!
All in all, heavy really is just the core skills of the game. Aside from jumping around corners and reving in mid air to keep your momentum. There isn't much to heavy. Just remember, track well, get close, and be observant. Good luck sir!
P.S. Can't say much on solider as I never really played him in competitive level environments.