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In most cases you can jump right when the soldier twitches or when the demo's sticky's armed/he's over it. Quick fix actually gives you more speed than them so as long as you are mid-jump while they rocket/stickyjump you will end up going further than them (and you can always press S when it's needed).
Bloody air-strafe, mate.
It's mostly a problem with Soldiers, because I'm not quite as attentive enough to notice a twitch, especially if I have no idea where they're jumping. Demomen are usually alright.
Teamwork in tf2 makes me happeh.
If the Demo or Soldier is being healed by a Quick-Fix Medic... then they can pick it up indirectly. By 'indirectly' I mean that the Medic picks up the intel while the Soldier or Demo does their best to get that Medic to safety.
Also... learn to read. As clearly you didn't read the posts here and the OP's post at the top very well.
Besides that, using this combo means the Demo isn't utilizing the Sticky Launcher, the Quick-Fix means he isn't fully overhealed, and I'm pretty sure the Medic can't Über while carrying the intel. It's not a bad plan, especially at the start of the match, but it isn't flawless.