C15 lft (Banned) Jul 10 @ 8:55pm
How to buff the Phlog and "nerf" Demoman.
Phlogistinator:

+Gain MMPH from fire damage
+Activate MMPH before it is filled to activate a Shield
+Full MMPH activates both a shield, and default fire with crits for 9 Seconds.

-Using MMPH before it is filled drains the meter 3x as fast
-No airblast
-25% less damage

i You need to gain 250 worth of fire damage to fully fill the MMPH Meter
Last edited by C15 lft; Jul 11 @ 11:19am
Showing 1-15 of 57 comments
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[SWAG] XxMLG_420_NOSC0PExX (Banned) Jul 10 @ 8:58pm 
no

2op4me
C15 lft (Banned) Jul 10 @ 8:59pm 
Originally posted by FotP | n0sc0ped:
no

2op4me
contibute, give actual critism, or don't post at all
Ribblets #BreadJoke Jul 10 @ 9:09pm 
Seems pretty nice. It'd really depend on the size of the shield, and just what kind of stuff it shielded. If it was like the medic's MVM shield, it wouldn't block (and 'nerf') demoman. It'd block (And/Or Nerf.) pretty much every other class aside from spy and possibly Scout depending on the terrain and if he can get around and shove lead 6 ways to sunday up your rear end.
potato.bear™ Jul 10 @ 9:11pm 
Originally posted by kate:
+M2, use gained MMPH to create an MvM Shield
+on full MMPH gain Crits, and have your MvM shield and fire at the same time
-when you use MMPH before it is full, you use it 3x faster.

Sure, it's an okay buff, in terms of concept, but I'd rather have it be 75% damage resistance in the area of the shield, rather than full 100%.
[T-A!] Diesel Jul 10 @ 9:17pm 
Pyro in mvm is pretty much the worst class, would be nice however I dont think the phlog needs a buff in mvm
C15 lft (Banned) Jul 10 @ 9:19pm 
Originally posted by Hydrogen:
Pyro in mvm is pretty much the worst class, would be nice however I dont think the phlog needs a buff in mvm
It's for regular TF2...
Woobie :3 Jul 10 @ 9:23pm 
The Phlog is bad because of its lack of required skill (due to the lack of airblast). The shield would only further encourage tacticless Pyro strategies of moving forward. A buff should make it more team supportive or better at ambushes, not better at just moving forward.
Also, it doesn't nerf the Demoman to much of an extent, considering Phlog Pyros are easy to bounce around with projectiles, and that an airblast is a worse enemy.
C15 lft (Banned) Jul 10 @ 9:25pm 
Originally posted by Woobie :3:
The Phlog is bad because of its lack of required skill (due to the lack of airblast). The shield would only further encourage tacticless Pyro strategies of moving forward. A buff should make it more team supportive or better at ambushes, not better at just moving forward.
Also, it doesn't nerf the Demoman to much of an extent, considering Phlog Pyros are easy to bounce around with projectiles, and that an airblast is a worse enemy.
It could be used to save medics, and help with a push.
Woobie :3 Jul 10 @ 9:33pm 
Originally posted by kate:
It could be used to save medics, and help with a push.
Which isn't any more skillful, nor is it the point of a Phlog.
Being able to tank damage would render a Medic's uber less useful for pushing (especially a Vaccinator uber), and it'd only allow for Pyros to just march forward and deal extreme amounts of damage. It'd be more of a crutch than it already is, if there isn't a buff to make it more skill-oriented or directly team supportive.
Cokefish Jul 10 @ 9:37pm 
If you Phlog, you deserve to be taken out and shot. Literally. In-game.
potato.bear™ Jul 10 @ 9:39pm 
Originally posted by Cokefish:
If you Phlog, you deserve to be taken out and shot. Literally. In-game.

We'd need a lot of ammo then. Plus that'd fall under the category of "cruel and unusual punishment".
Doctor Scouter Jul 11 @ 4:25am 
This discussion 2op valve plis nerf.
Yorki3Te4t Jul 11 @ 4:30am 
Meh, I used to use the Phlogistinator frequently, and it doesn't need a buff or debuff. I'm going to say it's nicely balanced, with less damage and no airblast, actually making it a straight downgrade until you fill up your Mmmph, which is low-risk if you use a flare gun variant (Manmelter is amazing w/ the Phlogistinator), and higher risk if you decide to charge into battle blindly.

tl;dr: No boost needed, it's a nicely balanced weapon that shines in some situations and fails miserably in others, and there's just a lot of idiots who decide that they're going to try and take out the Pyro instead of walking out of the Pyro's short range.
AdviserChip Jul 11 @ 8:50am 
Originally posted by Hydrogen:
Pyro in mvm is pretty much the worst class, would be nice however I dont think the phlog needs a buff in mvm
Never seen a Phlog Pyro take on a tank I'm guessing
C15 lft (Banned) Jul 11 @ 9:59am 
Originally posted by AdviserChip:
Originally posted by Hydrogen:
Pyro in mvm is pretty much the worst class, would be nice however I dont think the phlog needs a buff in mvm
Never seen a Phlog Pyro take on a tank I'm guessing
Never seen the end of one of the rottenberg maps.



Originally posted by 5yn1cal:
tl;dr: No boost needed, it's a nicely balanced weapon that shines in some situations and fails miserably in others, and there's just a lot of idiots who decide that they're going to try and take out the Pyro instead of walking out of the Pyro's short range.
It's not balanced at all, you are a free kill when using it. Pyro is already extremly squishy, and Phlog takes away Airblast to leave pyro vulnerable to anything. Its completely not viable for Competetive, because the sight of a melee ranged, slow Pyro won't scare them.
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