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2: Add a Timer to the map
How long would you suggest?
I also don't understand why people feel a map needs to conclude in minutes. I was playing this map the other day and the other team was pressing us, but couldn't get past our main room for 10 minutes or so. People on the other team started to call votes to scramble or restart the map, "It's a stalemate," they said. 10 minutes isn't a stalemate. And sure enough after another 15 minutes or so we had turned the tables, pushed back into their base and won. Why do people expect everything to be easy and quick?
Since what i can gather the map's got a feeling of , "steal the enemie's power core's cus we dont have the power to power tha base " kind of feeling to it , i would add power core depot's to map at point B and C,the way I would change it is that the robot power core's would be like MVM money , in a way that you have the core's but there not added to the team point's list until you arrive at your team's power core depot, giving the enemy a chance to kill you before you got back. plus the robot's look like they could be working at these depot's while in idle, giving them a reason for being there. : UNDERGROUND ROUTE
i'd put them back cause they added a unique feel to the map that ment more variation to the strategy than walking along three bridges at the same level, plus , it mean's more futuristic stuff could be added like mining machine's and alien crystal's .
LOW GRAVITY
i dont know , the idea of stuff floating about in thw base is a fun concept. it would make for unique strategy.