Team Fortress 2
Mischief Jul 21, 2014 @ 6:07pm
Robot Destruction update
I personally feel that the update didn't really improve the map layout. I find it a bit difficult to sneak into the enemy base now. Previously there was the underground route, which was the longest and didn't actually help much, but the option was nice, the main route, which has become a sentry choke point, and the battlements, that used to be able to skip A entirely and lead players behind it a bit. Now the battlements and main entrance leads to the same room that's always camped by a sentry, just like in 2fort. A lot of people agree that it takes a very long time to win now.

The user interface was a nice change and I feel the robots are a bit easier to defend since they're all right out of spawn.
< >
Showing 1-10 of 10 comments
Drewfire and Co. Jul 21, 2014 @ 7:36pm 
Here is a few changes I would make. 1: Add the underground route again
2: Add a Timer to the map
Fumo Bnnuy n Frends (Banned) Jul 21, 2014 @ 7:39pm 
Originally posted by squeakershoes:
Here is a few changes I would make. 1: Add the underground route again
2: Add a Timer to the map
or lower the points you need to win
Mischief Jul 22, 2014 @ 2:14pm 
Originally posted by squeakershoes:
2: Add a Timer to the map

How long would you suggest?
Bibbins Jul 22, 2014 @ 2:22pm 
Originally posted by Lucifer:
Originally posted by squeakershoes:
2: Add a Timer to the map

How long would you suggest?
https://www.youtube.com/watch?v=nnnIWEtAq2c
Ravio Jul 23, 2014 @ 1:10pm 
I would also suggest bringing back the teleporter route. I liked the design of the first map, just moving the robots back would have been smart. IMO the new map is too boring and not as much fun as the original.
Mischief Jul 24, 2014 @ 10:21am 
Something I did like, however, is the extra land to fight on at the bridge.
Vector (Banned) Jul 24, 2014 @ 10:22am 
Originally posted by squeakershoes:
Here is a few changes I would make. 1: Add the underground route again
2: Add a Timer to the map
Munch Jul 24, 2014 @ 11:17am 
I might be the only person that likes this new version. It forces people to fight more, whereas in the first version that came out, I could go from my spawn to the other team's intel and only bump into one or two other people on a server of 20-24. It's really not that hard to get into the other team's base on this new version if they have a sentry set up. At worst you need an uber but in most cases a soldier or demo with a bit of support can clear out any sentries.

I also don't understand why people feel a map needs to conclude in minutes. I was playing this map the other day and the other team was pressing us, but couldn't get past our main room for 10 minutes or so. People on the other team started to call votes to scramble or restart the map, "It's a stalemate," they said. 10 minutes isn't a stalemate. And sure enough after another 15 minutes or so we had turned the tables, pushed back into their base and won. Why do people expect everything to be easy and quick?
Last edited by Munch; Jul 24, 2014 @ 11:17am
OgglGoGs Jul 24, 2014 @ 11:42am 
heres what i would add : ROBOT POWER CORE DEPOTS
Since what i can gather the map's got a feeling of , "steal the enemie's power core's cus we dont have the power to power tha base " kind of feeling to it , i would add power core depot's to map at point B and C,the way I would change it is that the robot power core's would be like MVM money , in a way that you have the core's but there not added to the team point's list until you arrive at your team's power core depot, giving the enemy a chance to kill you before you got back. plus the robot's look like they could be working at these depot's while in idle, giving them a reason for being there. : UNDERGROUND ROUTE
i'd put them back cause they added a unique feel to the map that ment more variation to the strategy than walking along three bridges at the same level, plus , it mean's more futuristic stuff could be added like mining machine's and alien crystal's .
LOW GRAVITY
i dont know , the idea of stuff floating about in thw base is a fun concept. it would make for unique strategy.
Clear Vision Jul 24, 2014 @ 2:12pm 
Originally posted by Lucifer:
Originally posted by squeakershoes:
2: Add a Timer to the map

How long would you suggest?
15 minutes maximum. I don't want to be sitting in front of my PC for a hour and a half over one game. Pre-update rd_asteriod games were very quick because of the underground routes and the alternate rounds that you could take.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jul 21, 2014 @ 6:07pm
Posts: 10