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TF2's an action game, killing the enemy always helps your team.
Just remember to make key-picks along the way; it's more important you nail Sentry nests than you kill a handful of players elsewhere, it's more important you nail the highpriority targets than a couple of derp-a-derp outliers.
On Defense, I start the round trying to kill Soldiers, Heavies and Medics that come out of spawn, but the medics are rare as most deploy their uber before i can stab. Further into the round, i take down their teleporter as much as possible and try to stab opponents coming out of spawn and on the cart. Of course, my priorities throughout the round is this:
Top:
Medics
Heavies
Middle:
Engineers
Soldiers
Demomen
Snipers
Bottom:
Scouts
Spies
Pyros
Bind a key to each weapon slot; I've got my thumb-button on my mouse set to Sapper. Being able to switch weapons efficiently's important for most classes; but for the Spy - where windows of backstab opportunity crop up quite randomly, or you get rumbled and need to switch to a Revolver quickly - it's pretty essential.
Remember that you have to stab-n-sap from outside the Sentry's FOV, it's the rotation speed on the Sentry that buys you the time.
It sounds like you have the basics covered, but check out my guide anyway:
http://steamcommunity.com/sharedfiles/filedetails/?id=177176782
You might find something that gives you some inspiration in the Spy section; but if you check the Scripting section you can see a few of my Spy-scripts that simplify stuff (auto-redigusing, picking random disguises on-the-fly, etc) and can save you some button-presses, and if you check the "How to kill Sentry Guns" section you can see the various ways you can take apart a Sentry Nest as Spies in the video.