Team Fortress 2
zapril Jun 25, 2016 @ 3:40am
question: Why there are no aiming ? (only sniper, why ?)
question: Why there are no aiming ? (only sniper, why ?)
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Showing 1-15 of 21 comments
Pakaku Jun 25, 2016 @ 3:41am 
???

Every class requires aim except the Engineer's Sentry, and even that can be manually aimed with an unlock weapon.
MVM exploder Jun 25, 2016 @ 3:41am 
Cause if every class aimes, it would just be call of duty
Saply Jun 25, 2016 @ 3:42am 
All classes require aiming

Yes,even Solidition Man and Englishgineer man
Yazite Jun 25, 2016 @ 3:42am 
How to aim down ACOG scope as demonstration man??!!
naii_ (Banned) Jun 25, 2016 @ 3:50am 
What the ♥♥♥♥?
Let me say this in a language OP understands
Cyka Blyat
Anatolia Jun 25, 2016 @ 4:14am 
Please excuse me, but you should really elaborate on your inquiry as there's not much information concerning the matter at hand & your confusion in regards with the concept of "aiming". But nevertheless, I'd like to voice my views that each of the 9 classes requires aiming in their play style & how their played by a certain degree. Including classes such as the Soldier & the Engineer, for example.

To explain further, for the Soldier, a player who utilizes splash damage has to "aim" towards the ground near an enemy whilst not straying too far from the target. This is further supported by the existence of the Direct Hit which encourages accurate aiming to hit one's enemies without depending on splash damage.

Likewise, the Engineer also makes use of the concept of aiming in hostile encounters as well in situations where "spy checking" is practiced. A player will make use of his primary weapon to shoot suspicious teammates, heal buildings (Rescue Ranger), as well as damaging enemies when the situation calls for it.

But beyond that, as I've stated earlier, my outlook is that while some of the classes may not focus much at aiming, it still plays a role in every situation regardless of the intention of a class. After all, each of the nine classes has at least one weapon that is either projectile-based, or "hitscan-based" which requires a degree of aiming to make use of such weapons. But other than that, this is simply my thoughts in regards to the topic at hand.
Last edited by Anatolia; Jun 25, 2016 @ 4:16am
Autistic Whales Jun 25, 2016 @ 4:17am 
I think he means iron sight where you zoom in.
Viridon Jun 25, 2016 @ 4:25am 
Originally posted by VALV%e Silver the Keybanker:
What the ♥♥♥♥?
Let me say this in a language OP understands
Cyka Blyat
Youre not funny.
Because tf2 isnt call of duty with all the ♥♥♥♥♥♥♥♥ scopes and ♥♥♥♥. All classes aim with your MOUSE CURSOR, But every ♥♥♥♥♥♥♥ class dont need a scope
Originally posted by Viridon #Vacay4AMonth:
Originally posted by VALV%e Silver the Keybanker:
What the ♥♥♥♥?
Let me say this in a language OP understands
Cyka Blyat
Youre not funny.
Yes he is
tf2player (Banned) Jun 25, 2016 @ 4:49am 
Originally posted by Frozt de la Cold:
Originally posted by Viridon #Vacay4AMonth:
Youre not funny.
Yes he is
No he isn't
Viridon Jun 25, 2016 @ 4:57am 
Originally posted by VALV%e Silver the Keybanker:
What the ♥♥♥♥?
Let me say this in a language OP understands
Cyka Blyat
Czech =/= Russian
Metal Enjoyer Jun 25, 2016 @ 5:33am 
Originally posted by ShadowGamerPug:
I think he means iron sight where you zoom in.
yeah
I_am_person Jun 25, 2016 @ 5:38am 
The thread quality has deteroiated...
LambdaCore Jun 25, 2016 @ 5:39am 
Originally posted by Anatolia:
Please excuse me, but you should really elaborate on your inquiry as there's not much information concerning the matter at hand & your confusion in regards with the concept of "aiming". But nevertheless, I'd like to voice my views that each of the 9 classes requires aiming in their play style & how their played by a certain degree. Including classes such as the Soldier & the Engineer, for example.

To explain further, for the Soldier, a player who utilizes splash damage has to "aim" towards the ground near an enemy whilst not straying too far from the target. This is further supported by the existence of the Direct Hit which encourages accurate aiming to hit one's enemies without depending on splash damage.

Likewise, the Engineer also makes use of the concept of aiming in hostile encounters as well in situations where "spy checking" is practiced. A player will make use of his primary weapon to shoot suspicious teammates, heal buildings (Rescue Ranger), as well as damaging enemies when the situation calls for it.

But beyond that, as I've stated earlier, my outlook is that while some of the classes may not focus much at aiming, it still plays a role in every situation regardless of the intention of a class. After all, each of the nine classes has at least one weapon that is either projectile-based, or "hitscan-based" which requires a degree of aiming to make use of such weapons. But other than that, this is simply my thoughts in regards to the topic at hand.
Way too much work for a low level troll
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Date Posted: Jun 25, 2016 @ 3:40am
Posts: 21