Mustard Aug 31 @ 1:46pm
The Beggar's Bazooka needs a total rehaul.
It currently functions well only in mann vs machine. Outside of that, its only use is if you're really bad at soldier and miss most of your shots anyway. If that's the case, then this is the weapon for you. Just load it around corners and spam and you've got yourself an anti-pyro rocket launcher. Pyros can only airblast one of the three rockets.
Skilled shots (such as airshots) are next to impossible with this weapon, and it acts as a crutch for soldiers who won't use the shotgun or are too lazy to learn how to be less predictable vs pyros that airblast.
I suggest that they make it so you have to load in all of your shots at once, and it stays loaded until you release the fire button. When fire is released, all three rockets fly out at the exact same time. Remove the random projectile ♥♥♥♥♥♥♥♥, give it a blast radius or damage nerf instead.
This would allow pyros to airblast all of your rockets (as with any other rocket launcher) while still keeping the weapon's burst fire gimmick.
Barely anyone who uses it does anything more than spam it around corners or just in general until they run out of ammo.
Showing 1-15 of 18 comments
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Mokizii_Alt Aug 31 @ 1:48pm 
Ok.


...What's your point again?
Baby_Cookie [WOLF] Aug 31 @ 2:15pm 
isn't that the point, it's an upclose weapon

pointless on range, yet deadly unstoppable up close

combined with gunboats it's an effective way to combine kill and escape together


if it is not usable by your standards then that means at most that "you" can not use it
not that it needs an overhaul

srr to say, but use a different one if you can't handle it outside of mvm
nobody forces anybody to play with a set weapon


Last edited by Baby_Cookie [WOLF]; Aug 31 @ 2:23pm
Clear Vision™ Aug 31 @ 2:20pm 
No, the inaccuracy penalty must stay otherwise it would be overpowered against engineers since it would be very hard to keep your gear going with 3 rockets back to back hitting it.

It's meant to be a close quarters weapon. It's better than the stock rocket launcher if you use in close quarters and you can anticipate when your enemies are going to show up. But the inaccuracy penalty and not being able to fill up at dispensers is what keeps it balanced.
Pebble 143 Aug 31 @ 2:45pm 
BB uses Kritzkrig/Buff Banner. It's super effective!
Mustard Sep 2 @ 11:59am 
Originally posted by Clear Vision™:
No, the inaccuracy penalty must stay otherwise it would be overpowered against engineers since it would be very hard to keep your gear going with 3 rockets back to back hitting it.

It's meant to be a close quarters weapon. It's better than the stock rocket launcher if you use in close quarters and you can anticipate when your enemies are going to show up. But the inaccuracy penalty and not being able to fill up at dispensers is what keeps it balanced.
My biggest problem with it is how pyros can't airblast all of the rockets. No matter how good the soldier is, a pyro around as good as that soldier (especially if the pyro is better) can airblast every rocket back at the soldier unless he's using the valve rocket launcher (only Robin has that and it's supposed to be OP) or the Beggar's Bazooka.
VacheMax Sep 2 @ 12:03pm 
Well, it's meant to dominate at close range, so if you are close by, then no matter what you are screwed. But at long range, there's a chance a rocket won't even hit you, and if there is one, it's easier to airblast back, since even the soldier can't determine the angle.
Baby_Cookie [WOLF] Sep 2 @ 12:03pm 
Originally posted by Mustard:
Originally posted by Clear Vision™:
No, the inaccuracy penalty must stay otherwise it would be overpowered against engineers since it would be very hard to keep your gear going with 3 rockets back to back hitting it.

It's meant to be a close quarters weapon. It's better than the stock rocket launcher if you use in close quarters and you can anticipate when your enemies are going to show up. But the inaccuracy penalty and not being able to fill up at dispensers is what keeps it balanced.
My biggest problem with it is how pyros can't airblast all of the rockets. No matter how good the soldier is, a pyro around as good as that soldier (especially if the pyro is better) can airblast every rocket back at the soldier unless he's using the valve rocket launcher (only Robin has that and it's supposed to be OP) or the Beggar's Bazooka.

that won't interfere, it is an upclose weapon and when used upclose airblast is pointless anyway since you are going to kill the soldier and yourself in the progress anyway ( to much anyway in this sentence ..... :p )

when used on range, there's isn't a need for airblast since none of the rockets will hit you due to the deviation
Last edited by Baby_Cookie [WOLF]; Sep 2 @ 12:04pm
Mustard Sep 3 @ 11:46am 
Originally posted by Baby_Cookie WOLF:
Originally posted by Mustard:
My biggest problem with it is how pyros can't airblast all of the rockets. No matter how good the soldier is, a pyro around as good as that soldier (especially if the pyro is better) can airblast every rocket back at the soldier unless he's using the valve rocket launcher (only Robin has that and it's supposed to be OP) or the Beggar's Bazooka.

that won't interfere, it is an upclose weapon and when used upclose airblast is pointless anyway since you are going to kill the soldier and yourself in the progress anyway ( to much anyway in this sentence ..... :p )

when used on range, there's isn't a need for airblast since none of the rockets will hit you due to the deviation
Airblast is insanely good in close range.
Most soldiers will shoot the instant they see you, and if you come at one around a corner, it's very easy to predict this and get 120+ damage on them. Close range can still be close if it's outside of a rocket's blast radius.
Beggar's soldiers are too lazy/bad to make themselves unpredictable, so they let the game give them an advantage by using a weapon that makes them virtually unpredictable (random deviation can really screw up airblasts) and fires faster than pyros can airblast.
Last edited by Mustard; Sep 3 @ 11:47am
Originally posted by Clear Vision™:
No, the inaccuracy penalty must stay otherwise it would be overpowered against engineers since it would be very hard to keep your gear going with 3 rockets back to back hitting it.

It's meant to be a close quarters weapon. It's better than the stock rocket launcher if you use in close quarters and you can anticipate when your enemies are going to show up. But the inaccuracy penalty and not being able to fill up at dispensers is what keeps it balanced.

It's already laughably easy to take out a lvl 3 sentry as a soldier even if it's being repaired. Whenever I see a sentry my team has trouble with, I pull out my direct hit and nuke it.
Baby_Cookie [WOLF] Sep 3 @ 3:20pm 
Originally posted by Sir Zorba R.I.P. Axtinguisher:
Originally posted by Clear Vision™:
No, the inaccuracy penalty must stay otherwise it would be overpowered against engineers since it would be very hard to keep your gear going with 3 rockets back to back hitting it.

It's meant to be a close quarters weapon. It's better than the stock rocket launcher if you use in close quarters and you can anticipate when your enemies are going to show up. But the inaccuracy penalty and not being able to fill up at dispensers is what keeps it balanced.

It's already laughably easy to take out a lvl 3 sentry as a soldier even if it's being repaired. Whenever I see a sentry my team has trouble with, I pull out my direct hit and nuke it.

people underestimate the job of an engineer

sentrys are so limited ( to a fault pretty much ), any propper demo or solly can just clean up such a messy nest.
Last edited by Baby_Cookie [WOLF]; Sep 3 @ 3:20pm
slop Sep 3 @ 3:25pm 
how about rework the thing entirely and trash the idea of being able to load up 250 damage instant death
Baby_Cookie [WOLF] Sep 3 @ 3:29pm 
Originally posted by slop:
how about rework the thing entirely and trash the idea of being able to load up 250 damage instant death

might as well delete it then

what will it do that hasn't been done before

health on kill -- o wait
more speed -- o wait
more attack -- o wait

pretty much the only thing left is ammo on kill ( which will make it never run out of ammo ) --- see how long that will survive on the fora -.-

they gave it force abbility with no aim whatsoever as a cost ( which was pretty creative ) but as it seems people want Volvo to come up with creative stuff only to then delete it again and replace it with the generic ♥♥♥♥ we already have

someone needs to make up his/her mind....




( or they could make it into a diminished version of robin's rl ---- penalty : only useable if you can find the secret code in robins pc..... )( that could also be creative, but i highly doubt people will accept that as well )
Last edited by Baby_Cookie [WOLF]; Sep 3 @ 3:33pm
WoLfenstin Sep 3 @ 3:33pm 
I find it to be a good "Let's break up the Medic and Heavy, shall we!" Weapon rather than being a crutch weapon. Ever tried shooting a sentry in a high up place with rockets that spam in all other directions and rarely the one you're pointing at? That's when you put it away and bring out the direct hit or stock.
Last edited by WoLfenstin; Sep 3 @ 3:34pm
Originally posted by Baby_Cookie WOLF:
Originally posted by slop:
how about rework the thing entirely and trash the idea of being able to load up 250 damage instant death

might as well delete it then

what will it do that hasn't been done before

health on kill -- o wait
more speed -- o wait
more attack -- o wait

pretty much the only thing left is ammo on kill ( which will make it never run out of ammo ) --- see how long that will survive on the fora -.-

they gave it force abbility with no aim whatsoever as a cost ( which was pretty creative ) but as it seems people want Volvo to come up with creative stuff only to then delete it again and replace it with the generic ♥♥♥♥ we already have

someone needs to make up his/her mind....




( or they could make it into a diminished version of robin's rl ---- penalty : only useable if you can find the secret code in robins pc..... )( that could also be creative, but i highly doubt people will accept that as well )

Why make it ammo on kill when you can do infinite ammo? oh wait..
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