Lowl (Banned) Aug 9, 2014 @ 10:43pm
Hologram Projecting Spy Watch, Building Off of Another User's Idea.
Mr. Dr. Professer Patrick's original idea, my ELABORATION AND IMPROVEMENT

So someone got the idea of making a spy watch that projected a hologram, that would be way tooo obvious. So i got the idea of making the watch deploy something you wanted it to.
When you m2 you can deploy:

A sniper appearing to be scoped in, strafes randomly. Uses randomized hats each time deployed.

An engineer building a sentry that fires DECOY BULLETS, uses a randomized wrench and hat each use (thanks grey star for changing it to something more desperate, so the enemy team would be more drawn to it)

A heavy eating a sandvich (sound and animation loop) uses randomized hats and miscs.

OR if disguised you get the option to

Deploy a decoy spy wearing the last disguise you had.

the cloak will last as long as 30 seconds, or until destroyed (thanks for showing this to me smeelio)

All decoys have the equivalent to the class it is.

Decoys disappear if you uncloak. (but the cloak meter will stay full)

Destroying a decoy will knock the cloak meter down to half cloak, turning into a normal cloak that recharges normally, but drains faster (ammo packs work, decoy is deployable at full cloak)

Shooting a decoy will give it a flicker, one you would see if you bumped into the spy.

Pressing m1 will destroy the decoy, making you uncloak and lowering the cloak meter (for deliberate ability to cloak without needing decoy)

STRATEGIES (SO PEOPLE WITH NO BRAINS WILL KNOW WHAT PURPOSE THIS SERVES)

Deploying a decoy which enemy players will be distracted by while you get behind lines.
Using a decoy of your team while behind lines to draw an enemy to a backstab.
(e.g badwater 4th, put decoy near the pipes while you hang near staircase, an enemy will come to kill the heavy, when he does, you will sneak behind him and stab him)
An alternative for the deadringer
The hat thing is for strategy, of course, so the enemy doesnt get too wise to your tacticts. (thanks stewart)
Last edited by Lowl; Aug 9, 2014 @ 11:07pm
Showing 1-15 of 26 comments
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Lowl (Banned) Aug 9, 2014 @ 10:46pm 
Originally posted by Brigadier Lethbridge-Stewart:
I'm getting Duke Nukem flashbacks.
good idea or not ehhhhh?
Magicmaan775 Aug 9, 2014 @ 10:47pm 
Like I said before, disguises are too unreliable.
Grey Star the Paladin (Banned) Aug 9, 2014 @ 10:49pm 
So we get someting made for illusions and creating disguises? I'm not getting if you can cloak with the decoy or not, but useful maybe, until people catch on. Like a sentrynest really.
JackReaper7 Aug 9, 2014 @ 10:50pm 
Seem's cool. But you should give credit to the person who made the idea.
Lowl (Banned) Aug 9, 2014 @ 10:51pm 
Originally posted by Grey Star:
So we get someting made for illusions and creating disguises? I'm not getting if you can cloak with the decoy or not, but useful maybe, until people catch on. Like a sentrynest really.
Changed engineer, section, thanks.
Magicmaan775 Aug 9, 2014 @ 10:52pm 
Originally posted by JackReaper:
Seem's cool. But you should give credit to the person who made the idea.

The other guy had a ton of ideas but they were all underpowered. This is highly elaborated off of it.
Lowl (Banned) Aug 9, 2014 @ 10:55pm 
Originally posted by Brigadier Lethbridge-Stewart:
Originally posted by Doc Dips || Lowl:
good idea or not ehhhhh?
People can get used to noticing the differences, so probably not a good idea.

im working on some ideas for more advanced uses.
Would if the team decoy had randomized hats each time it was used, or took the hats of the/an enemy of the same class?
Smeelio Aug 9, 2014 @ 10:57pm 
What if you make a decoy just outside of your team's spawn? Don't you then effectively get infinite cloak with no drawbacks?
Lowl (Banned) Aug 9, 2014 @ 10:59pm 
Originally posted by Smeelio:
What if you make a decoy just outside of your team's spawn? Don't you then effectively get infinite cloak with no drawbacks?
Uncloaking makes it disappear, so if you want to be as useless as a CnD spy, sure. If you mean to get behind lines, yes it could be abused, ill change that.
Magicmaan775 Aug 9, 2014 @ 11:00pm 
CnD spies aren't useless, people just don't like to stray away from the norm.

On another note, would you all like to become Cloak And Dagger Corp.™ employees?
Lowl (Banned) Aug 9, 2014 @ 11:01pm 
Originally posted by Brigadier Lethbridge-Stewart:
Originally posted by Doc Dips || Lowl:

im working on some ideas for more advanced uses.
Would if the team decoy had randomized hats each time it was used, or took the hats of the/an enemy of the same class?
There could be server limitations over that.
Suggestions?
Magicmaan775 Aug 9, 2014 @ 11:03pm 
Anyone want a job?
Anyone?
Smeelio Aug 9, 2014 @ 11:03pm 
Originally posted by Doc Dips || Lowl:
Originally posted by Smeelio:
What if you make a decoy just outside of your team's spawn? Don't you then effectively get infinite cloak with no drawbacks?
Uncloaking makes it disappear, so if you want to be as useless as a CnD spy, sure. If you mean to get behind lines, yes it could be abused, ill change that.
The second one. I'm talking about it being OP, not a piece of ♥♥♥♥.
Originally posted by Magicmaan775:
CnD spies aren't useless, people just don't like to stray away from the norm.

On another note, would you all like to become Cloak And Dagger Corp.™ employees?
Maybe. Need moar info.
Paul Vitti (Gone Until August 9) Aug 9, 2014 @ 11:05pm 
This idea gets an unofficial seal of Gaben-proval.
Magicmaan775 Aug 9, 2014 @ 11:06pm 
Well Mr.Smeelio, we do stuff like this and play as spy and stuff. I'll send you an invite so you can read about it.
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Date Posted: Aug 9, 2014 @ 10:43pm
Posts: 26