J192 Aug 8 @ 11:29pm
The Booties and Tide Turner.
To make the boots more viable (it's useless right now), change its stats to this:
Ali Baba's Wee Booties
If a shield item is equipped:
+25 max health on wearer
+10% move speed on wearer
Kills while charging refill 100% of your charge meter

And also change the Tide Turner's stats to this (remove the 100% charge on kill):
The Tide Turner
+25% fire damage resistance on wearer
+25% explosive damage resistance on wearer
Full turning control while charging

Problem solved, no more madbads whining.

Idiotic responses:

"Booties will be OP."

You missed your crit swing? Start shooting grenades!
But, wait! You don't have your grenade launcher.
Out of charge and enemies too far? Start shooting grenades!
But, wait! You don't have your grenade launcher.
Enemy heavy in front of you? Start shooting grenades!
But, wait! You don't have your grenade launcher.
Enemy pyro pushing you away? Start shooting grenades!
But, wait! You don't have your grenade launcher.
You can't reach a certain height? Start shooting grenades!
But, wait! You don't have your grenade launcher.

"Booties with sticky launcher will be OP."

http://en.wikipedia.org/wiki/Reading_(process)

"No."

*slow clap*
Please explain why you think it's bad/good. I need criticism, not hate.
Last edited by J192; Aug 9 @ 12:04am
Showing 1-15 of 17 comments
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You know, I could actually see this working. The only thing I would take off would be the speed bonus on the Booties/Bootlegger. It just seems unneccessary.
Last edited by The Creepy Cupcake (College); Aug 8 @ 11:40pm
Budjettivaje Aug 8 @ 11:42pm 
So, if Booties grant more health and movement speed when a shield is equipped, then what do they do when there is no shield equipped?

But I like the idea.
J192 Aug 8 @ 11:46pm 
Originally posted by The Creepy Cupcake:
You know, I could actually see this working. The only thing I would take off would be the speed bonus on the Booties/Bootlegger. It just seems unneccessary.
Why? You lose a powerful ranged weapon in exchange for boots that don't explode. I think more speed for a melee-only class is good.

Originally posted by Budjettivaje:
So, if Booties grant more health and movement speed when a shield is equipped, then what do they do when there is no shield equipped?

But I like the idea.
They do nothing at all.
slop Aug 8 @ 11:53pm 
once again, buffing an low skill ceiling instakill pick subclass is a stupid idea
remove turning from the TT before you bring up overhauling the noob boots
J192 Aug 8 @ 11:55pm 
Originally posted by slop:
once again, buffing an low skill ceiling instakill pick subclass is a stupid idea
remove turning from the TT before you bring up overhauling the noob boots
such point much elaboration

Though, it has a bit higher skill ceiling than the demoman itself, currently.
Last edited by J192; Aug 8 @ 11:57pm
Originally posted by J192:
"No."

*slow clap*
Aww, you remembered me, how nice.
In all seriousness I like the suggestion.
slop Aug 9 @ 12:10am 
Originally posted by J192:
such point much elaboration

demoknight is stupid, instakills are bad, melee hitreg is flat awful, meatshields soaking up slow reload explosive shots are bad for the game flow, tt threw out the only merit demoknight had which was sticking with the demo's prediction playstyle philosophy, etc

Though, it has a bit higher skill ceiling than the demoman itself, currently.

where
Originally posted by slop:
Originally posted by J192:
such point much elaboration

demoknight is stupid, instakills are bad, melee hitreg is flat awful, meatshields soaking up slow reload explosive shots are bad for the game flow, tt threw out the only merit demoknight had which was sticking with the demo's prediction playstyle philosophy, etc

Though, it has a bit higher skill ceiling than the demoman itself, currently.

where

Someone doesn't like Demoknights. If instakills are bad then why have Spy and Sniper remained exactly the same since launch 7 years ago? If they were that broken Valve would have changed them LOOOONG ago.
Last edited by The Creepy Cupcake (College); Aug 9 @ 12:13am
slop Aug 9 @ 12:14am 
Originally posted by The Creepy Cupcake:
If they were that broken Valve would have changed them LOOOONG ago.

you give valve too much credit
Originally posted by slop:
Originally posted by The Creepy Cupcake:
If they were that broken Valve would have changed them LOOOONG ago.

you give valve too much credit
Originally posted by slop:
Originally posted by The Creepy Cupcake:
If they were that broken Valve would have changed them LOOOONG ago.

you give valve too much credit

I think you give them too little credit.
slop Aug 9 @ 12:33am 
Originally posted by The Creepy Cupcake:
I think you give them too little credit.

you weren't around when this game didnt have laser weapons
valve started being complete garbage at some point during the development of portal 2, and it's gotten worse over the years
steam alone is enough reason to not give valve a smidge of blind support
Riicochet Aug 9 @ 2:23am 
Originally posted by J192:
(it's useless right now)
All i'm gonna say, is it isn't useless if your not using the tide turner. I like the splendid screen for Demoknight and tideturner for grenade launcher
Riicochet Aug 9 @ 2:27am 
Originally posted by J192:
Originally posted by The Creepy Cupcake:
Originally posted by Budjettivaje:
So, if Booties grant more health and movement speed when a shield is equipped, then what do they do when there is no shield equipped?

But I like the idea.
They do nothing at all.
If they do nothing at all with no shield, then you can't play Booties/Sticky/Melee - Its not a competitive style but it is fun n making them do nothing would ruin it
Last edited by Riicochet; Aug 9 @ 2:27am
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Date Posted: Aug 8 @ 11:29pm
Posts: 17