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F*ck off, I warned you at the start it was going to be long yet you still commented for some reason. "
Damn, this is why I sometimes like your comments hah.
Anywho, nice suggestions (and assumptions).
I'd say level 60 is a nice place to be at (or 50) when starting comp. And hell, when they make the casual level be 300, 75 would be fine.
On the other hand, I'd make the pass be 5.99 bucks, and like 1.99 when the update ships. Ya know, for them to get some holla dolla they deserve (especially after the update, and I assume it's gonna be worthy of giving them atleast some cash).
Just a thought though, but completing the tutorial should be mandatory before playing ANYTHING in the game; Casual, Comp, even community servers, it all comes after completeing the tutorial. After all, how else is anyone going to know anything if they can simply skip the tutorial at the beginning? (Granted, the tutorial should certainly be improved before adding this idea)
AND IT'S ACTUALLY SMART! :o
Yes, I think pretty much all of this is good. I don't harbor the hate of the mobile auth that you have (Probably because I had an old tablet laying around to slap the steam app on, despite lacking a smartphone myself), but it's a pretty random requirement. I don't think any sort of paywall with a ticket is a good idea tbh, I think just having a premium account would be good enough - hackers, hackers, hackers, i know, but they could also just improve the voting system or VAC as a whole, or make Competitive MM popular enough that the legit players far outnumber "le haxors".
Also, there's no tutorial for all 9 classes, only 4. Because let's make tutorials for only 4 classes out of 9 in our class based shooter, when they all are very complicated in their own ways!
My proposal would be to make a fully functional tutorial that forces anyone who just installed the game to play before entering any valve hosted servers. This would increase the skill floor of the game, reduce cheaters who don't want to put up with the tutorial everytime they make a new account and would overall improve the comp and casual experience for everyone
People could also just do the thing where they farm point with sandvich heavy feeding a scout with the boston basher so make it where you need to play a certain amount of games like 50-100 in addition to the casual rank.
As for my personal opinion, I think competitive should have class limits and I want for the weapons to be balanced for casual and comp scenes.
mobile auth is to keep track of people's alts but pretty much everybody is aware of that now so it doesn't help, and 10 bucks is pretty steep just to be able to test the waters
i played the matchmaking beta when it was free via gift passes but like hell i'm spending 10 bucks for what could possibly amount to nothing
casual rank 50 would be more appropriate for a level req
they're also going to be adding placement matches, so ideally the noobs would all be put at proper tiers after a few games
It mostly comes down to
1. Some kids usually don't have an easy time when getting a phone. Or a new phone, for that matter. Take this from a guy who wanted a phone but only got a smartphone when I was f*ckin' 14!
2. It's "out of this game" requirement. Or hell, "out of Steam" requirement and you gotta pay for it lmfao.
I disagree, playing the Tutorial FIRST would teach new players better rather than throwing them into a pub with nothing but their wits. But I agree with your suggestion that it should be mandatory on first launch, experienced players will be one-and-done with it so it won't be a big issue.
Hell, I'm rank 49, I don't even qualify my own requirements myself. I made it high to force experience and to delay cheaters on purpose. And you missed: "- Casual XP system is better optimized towards objectives"