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I won't say too much, as I'd really love for this to have community input only and to see what you guys have to say.
However! I will throw out that we have tried playing with the death timers quite a bit and it's really difficult to find that sweet spot, but I know it will get there in time. We've tried having short to zero respawn times, and that made it incredibly impossible to infiltrate the enemy base because the moment you kill someone, they'll appear at their base immediately. We've also tried longer respawn times and that started to give players a bad experience because they would spend a lot of their time just sitting there and waiting. Matches just aren't long enough most of the time for there to be long respawn times.
We'll have to explore other solutions regarding balancing and that's what we hope to do over the course of the next two months. Including completely revamping the Tech 4 phase.
Feel free to join our Community Discord in order to join other SFS players and toss in your suggestions there as well! http://discord.gg/ZkhScjJ