Hidden Folks

Hidden Folks

View Stats:
Hidden Folks > General > Topic Details
 This topic has been pinned, so it's probably important
Adriaan  [developer] Mar 20, 2017 @ 6:13am
Hidden Folks Changelog
We keep working on Hidden Folks to make sure things run as smooth as possible! Have a suggestion or need a bug fixed? Make a post on the forums and we'll look into it!

Hidden Folks v1.5b11 - March 14th, 2018 - Interface Upgrade

  • Set the position of the targets panel to the bottom (default), left, or right.
  • Reset a single area through the settings screen from within an area.
  • The area selection screen now scrolls horizontally. Prettier on your big screen, right?
  • Adjusted minimum and maximum zoom levels. You can zoom in a bit more.
  • The interface now scales down depending on your screen size. I will introduce a settings button for that later.
  • When you first start an area, the game will try to frame the area inside the view more accurately now.
  • Some minor optimisations so that the game runs smoother.
  • The in-game options panel is now part of the targets bar!
  • You can now also scroll to the options and the text that tells you how many targets you have to find to unlock the next area.
  • Removed the hint indicator you only see once on startup, because... nobody noticed it anyway.
  • Various small sorting issues.
  • Some cars in the suburbs and city disappeared and appeared randomly. No longer.

Hidden Folks v1.4b10 - December 14th, 2017 - The Snow Update

  • 3 new areas in a new Snow theme!
  • First level of every theme is now always unlocked.
  • Settings can now be accessed from the area select screen too.
  • Added an achievement for the Snow area.
  • Area select screen is now scrollable (new areas otherwise wouldn't fit).
  • New icon with a snowboarding dude a with beard.
  • Removed epilogues (the small non-interactive scenes in between some areas).
  • Increased the amount of targets to find in every final level of a theme.
  • Slightly better performance in larger areas.
  • Added a screen effect similar to the 'levels' filter in Photoshop. It makes everything a little more crispier.
  • A few small iterations to some clues.
  • Folks in the credits area no longer stand behind tree trunks or campers.
  • Fixed a few sorting issues throughout the game.

Hidden Folks v1.3.1b5 - July 20th, 2017 - Fixing a gazillion sorting issues

  • I removed a bunch of blinds in the City. I agree with many of you that they were a little too annoying and this should soften the pain.
  • Fixed a gazillion sorting issues throughout the game. We found these issues thanks to Steam users Bucketsmith, Phaota, Prezombie, DNF, ZenWidjet, caga, Pavocado, Gameboyalex, and Lloydo! Thanks boys and girls, and if you spot any more, let us know!
  • Fixed mouse input not working in fullscreen for many Linux users. Thanks to the Unity game engine team for fixing it!
  • Fixed crocodiles in the Jungle not making sounds after one tap.
  • Clues no longer pop up when you have the options menu open.

Hidden Folks v1.3b8 - June 15th, 2017 - The Factory Update

  • 3 new areas.
  • 8 new languages: Arabic, Swedish, Norwegian, Danish, Finnish, Czech, Ukrainian, and Vietnamese.
  • New icon (with transparency wowowow).
  • Added another quality option to the launcher.
  • The game now fades out before you quit. So smooth.
  • New language interface. (flags don't represent languages)
  • More character animations.
  • We made some targets in the previous areas slightly less impossible.
  • Many small iterations to the clues.
  • Improved a lot of the sound mixing throughout the game.
  • Clarified the customisable input fields in the launcher.
  • Massive performance optimisations!
  • Improved the 'target found' feedback.
  • Improved ambient sounds.
  • Fixed loads of sorting issues throughout the game.
  • Taps on a trackpad should work now (in addition to clicking on the trackpad).

Hidden Folks v1.03b1 - March 20, 2017 - Patch for computers with touch

  • Added keys for zooming in and out: [,] and [.]
  • Prettier launch window banner.
  • Launch window input options now make sense and are fully customisable.
  • To avoid any confusion, right mouse click no longer moves the camera - use left mouse click instead (as intended).
  • Fixed input being incorrectly registered on Windows computers with touch screens.
  • Fixed scrolling on touchpads.
  • Fixed high-hat scarecrow has a high hat once again
  • Fixed various sorting layer issues were resolved.
  • Fixed bones in the desert now spawn at the correct location.
  • Fixed objects on screens in the lab should now appear and disappear as expected.
  • Fixed traffic jam vehicles in the city no longer appear inside the buildings they drive into.
  • Fixed minor gender mismatches in various hints.
  • Fixed minor translation fixes.

Hidden Folks v1.02 - February 15, 2017 - Initial Release
  • Game.
Last edited by Adriaan; Mar 14 @ 3:22am
< >
Showing 1-15 of 32 comments
palex00 Mar 20, 2017 @ 3:12pm 
+ Minor text fixes

You've GOT to included.

PS: love the February 15th Patch notes. Might be the biggest patch notes ever to exist.
Adriaan  [developer] Mar 21, 2017 @ 1:56am 
Originally posted by palex00:
+ Minor text fixes

You've GOT to included.
MisterS42 May 16, 2017 @ 3:14pm 
any updates on the Touchscreen stuff?
Adriaan  [developer] May 16, 2017 @ 3:23pm 
Originally posted by MisterS42:
any updates on the Touchscreen stuff?
Yup! Should be fixed now, as seen in the changelog ;)
fiona.costume May 18, 2017 @ 12:09am 
I really like this game but any timeline on when the locked levels will be available?
palex00 May 18, 2017 @ 7:03am 
I'm not sure whether I'm allowed to tell you the date yet (IT'S SOON THO, TRUST ME) but keep in mind that there will be coming more features and also maybe new maps you don't know about yet!
fiona.costume May 19, 2017 @ 2:05am 
Yay. I am so glad to hear that. I really enjoy this game and want to play more.
poof_Felice Jun 8, 2017 @ 7:04am 
Are there any hints as to when we'll get more levels?
Adriaan  [developer] Jun 8, 2017 @ 9:51am 
Originally posted by poof_Felice:
Are there any hints as to when we'll get more levels?
""""Maybe next week. Maybe.""" you didn't hear this from me
poof_Felice Jun 9, 2017 @ 6:40am 
Originally posted by Adriaan:
Originally posted by poof_Felice:
Are there any hints as to when we'll get more levels?
""""Maybe next week. Maybe.""" you didn't hear this from me
<3 0 <3
Nuking Jun 15, 2017 @ 3:37am 
Thanks for the updates! Definitely going to try and complete the new areas. :tdealwithit:
ArtElleys Jun 16, 2017 @ 10:22am 
I understand that the game is complete, will there be a DLC ??? If so, I will definitely buy it. The game reminded me of the game - Where is Wally (Where's Waldo?).
Last edited by ArtElleys; Jun 16, 2017 @ 10:27am
Adriaan  [developer] Jun 16, 2017 @ 10:25am 
We definitely plan to make more areas!!!! No dates yet though. First up are Android and a secret feature I haven't announced yet.
Last edited by Adriaan; Jun 16, 2017 @ 10:26am
ArtElleys Jun 16, 2017 @ 10:29am 
I will hope and wait.
Carl Max Jul 20, 2017 @ 3:17am 
Originally posted by Adriaan:
We definitely plan to make more areas!!!! No dates yet though. First up are Android and a secret feature I haven't announced yet.

That secret feature better be able to make your own levels, as in you choose what others have to find :P
< >
Showing 1-15 of 32 comments
Per page: 15 30 50

Hidden Folks > General > Topic Details