Metro: Last Light > 一般的な話題 > トピックの詳細
flyinpoons 2013年5月30日 20時56分
SSAA Auto?
What does this setting do?
1-11 / 11 のコメントを表示
< >
flyinpoons 2013年5月30日 21時37分 
I guess reading is difficult, they never mention the auto setting there, it mentions off, 2, 3, and 4, never auto.
em_t_hed 2013年5月30日 22時00分 
fatoldguy の投稿を引用:
I guess reading is difficult, they never mention the auto setting there, it mentions off, 2, 3, and 4, never auto.

thats what i said

isn't there a 0.5 setting too?
最近の変更はem_t_hedが行いました; 2013年5月30日 22時01分
Arbitard1171 2013年5月30日 22時49分 
i'm also curious. i tried switching to it and it just put it back to "off" again, so maybe it just auto-selects the best setting based on your GPU.

and 0.5 makes the game look WORSE. it renders the game in lower resolution and then expands it to your current resolution.
最近の変更はArbitard1171が行いました; 2013年5月30日 22時50分
Septim 2013年5月31日 9時34分 
When i enable SSAA I lose about 17 FPS makes no difference to the graphics for me so i disable
Eyeless 2013年5月31日 9時49分 
for me, auto does nothing, and 0.5 looks horrible.
«(MooP)»™ 2013年5月31日 10時18分 
SSAA has a huge preformance loss when you use it, By defalt the game has its own AAA built in so imo no reason to use SSAA.
costoneeda 2013年5月31日 10時28分 
There are two approaches to anti-aliasing in Metro LL, FXAA and supersampling (SSAA). In higher anti-aliasing modes, we use both of these techniques together. Due to how our rendering works, we cannot use traditional MSAA.

FXAA is a post processing filter that 'intelligently' blurs the image trying to get rid of jaggies (and high contrast pixel differencies). It gives really good results for the amount of computing power it uses. However, as it doesn't provide any extra information it cannot address sub-pixel errors.

Supersampling, as the name suggests, improves image quality by rendering more than one pixel worth of data for each pixel that is displayed on monitor. How much extra data there are depends on SSAA mode. As this is a brute-force approach, it is very expensive from performance point of view. If you have performance problems, the first thing to try is to reduce SSAA level from the launcher.

For example for 1920x1080 (1080p) resolution

2xSSAA will render 2550 x 1430 image, apply FXAA and scale it back to 1920x1080.
3xSSAA will render 3180 x 1790 image, apply FXAA and scale it back to 1920x1080.
4xSSAA will render 3840 x 2160 image, apply FXAA and scale it back to 1920x1080.
BWX 2013年5月31日 11時47分 
2 xSSAA with everything else cranked up @ 1080p definitely looks better than with no AA.
3x SSAA looks even better, and I can really tell the difference, but that really cuts into FPS, it is still totally playable, but not as smooth feeling.

With the new update, it seems there is a performance boost everywhere, people on the edge before might want to try the setting again.
最近の変更はBWXが行いました; 2013年5月31日 11時48分
Philly Wonken 2013年5月31日 16時24分 
It kills your framerate...
1-11 / 11 のコメントを表示
< >
ページ毎: 15 30 50
投稿日: 2013年5月30日 20時56分
投稿数: 11