Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you have many graphical improvements, but the original is not something that has the redux
The improvements are much more than graphical, though I like the new semi global illumination model.
It is true, I'll be I did not get over
And frankly? I get what they were going for with the oppressive darkness, but actually being able to see the levels wihtout your flashlight AND nightvison on is a huge pro for the redux versions. The day I actually fork over for those versions, I doubt I'll ever go back for that reason alone.
Keep in mind that the level was designed before this tessellated terrain became the status quo, so it explain why the conflicts occur. It doesn't explain why they never bothered fixing it, but it was never a major issue.
I appreciate where you are coming from on this one, but I went back to play Metro 2033 Redux recently, and even from the very beginning of the game I was noticing flickering textures in places (I admit that it was nothing like how it happens in the 'Defence' level, but it was still there nonetheless). I have a very keen eye and I can pick up on that kind of thing from a mile away, and unfortunately I find it extremely distracting (believe me, I wish it wasn't the case).
That was enough to keep taking me out of the atmosphere of the game, so I simply stopped playing. I have watched playthroughs on youtube with the console versions - flickering textures simply don't exist in any area whatsoever. I feel like more effort went into the console versions. There is no excuse as to why this wasn't addressed and patched out on the PC version. Just because it wasn't a major issue for you doesn't mean that it wasn't an issue for other people.