Publisert: 25. mai
When I decide on games to buy for the Wii, I had one rule that prevent bowing money on bad games: Never buy a game from a third company except Okami. World of Zoo is a good reason for the rule, even though I payed for this game dirt cheap on Steam instead of buying it for my Wii. I do praise the game for being gentle on PC parts, temperature wise; I also praise it for including animal customization, believable animal sounds, a fun art style, and the attempt to be educational. However, the game play is very poor from the controls, mechanics, and a lack of challenge.
I will start with the controls. I understand that this game is on the Nintendo Wii and the controls were meant for the Wii-Mote pointing at the screen. The transition from Wii-Mote to mouse and keyboard went well, but I am very concerned about the left-handed people who want to play this. Unless they go through the control panel, there is no way to play this on left handed mode. In game, the clicking commands do not work 100% of the time.
There is another in game issue and those are the mechanics, or how the game works. The first thing that irks me is the fact that you are a camera stick in one position with the only movement being pivoting from the spot. This causes some of the clicking command issues I have mentioned earlier. For example, there was a treasure that was behind a play set structure. Most of the clicks landed on the structure instead of the treasure spot. If I had the ability to move my camera around more freely, stuff like that could have been prevented. The animals also have response issues, especially since there is no ability to pick a specific one for separate commanding. The last complaint in this department is the use of an annoying video game trope. I don't know what it is called, but here's how it functions: You keep playing the game to unlock a needed thing, but it is useless because there is no more game play value (Pokemon Mystery Dungeon Explorers of Time/Darkness is guilty for this, but I can't explain why because it will contain spoilers). Going back to World of Zoo, the game made me play one enclosure for a long time with 2 animals just to unlock certain parts to create my ideal 3rd creature. This is indeed optional, but nobody should have to deal with the struggle of staying awake in boredom for a creature that will barely be played with once the player leaves the exhibit.
Speaking of struggling with wakefulness, the game lacks a good challenge. Having a "needs" bars like hunger and sleepiness would be a good fix to this issue. The challenges the game provides are too easy and they are not leveled according to animal count. I know that this game is meant for kids, but that does not excuse it from this issue. The Super Mario series are for kids, but they provide fair challenges that even stump some adults.
Overall, this is not a good game to buy because of controls, mechanics, and a lack of challenge. If you are a parent looking for educational material covering animals for your kids, I would pass this game and have them watch Zaboomafoo instead.