Posted: March 22
Considering a PC game platform, I would rate this game as 5/10
The only reason I enjoyed it a bit, was that I reduced dificulty to easy and focushed on waching the plot.
+ Mech configuration and variety of wepons and fighting styles
+ Nice cinematics (at least for my taste). Not something exceptional, but interesting and movie-style ones.
+ Short title, if played on Easy difficulty. Will be like waching a space-mech movie a tenth of hours long, with lots of action scheans... For this game, the 'short' is a posetive thing.
+ Nice sound of weapons and mech movement. Interesting feeling that you drive a 'big' robot wit 'deadly strong' weapons.
- Console port logic => Terrible HUD configuration (for my likes): No customization of HUD, huge visuals on it hiding the screen, enormouse crossair with a stupit usless big rentacle arround it, just to make me unable to focus on the environment graphics
- Console port logic => Strange and 'sluggy' movement of mech and mouse and controls in general... No hope for accurasy with mouse (I never play FPS with gamepad)... Gamepad orientation is obvius for example from the fact that you are forced to use one kay-command that combines 'change weapon' command and 'interact with environment'.., I once managed to accidently shoot a rocket at the in-my-fase console I was trying to activate...
- Heavy-loaded visuals during combat (for my taste),,, Many of the times, I could see nothing more than red explosion gasses and bright ganlights during combat. Instead of understanding if i was shooting at a tank or a wanzer (mech), I was just trying to zero close to the bright red rectangles of HUD aim-lock elements. Only when I focused on sniper weaponry and got used of the game, I started to enjoing the game graphics... I dont know why, but I felt like getting a kind of light headache while playing, mabie becouse of the sholder-camera mooving in-and-our of my mech in an unconfortable way.
- Unfair boss fights if you are in a sniper-focush build... More details here could be a spoiler... :-)
- The story is not any memorable masterpiece that would overcome the above handicaps of the game. Scenarion is interesting but not well-displayed in the dialoges and the cutsheens (for my liking at least). Some characters are included in a cutshene, but there is no good presentation of them, making me feel like parts of the game and plot before the particular encounter have been taken out of the final product There is no humour on the dialogues and not any particular art-of-literature... There are many of better space-opera stories at other games, books or films... On the other hand, the cinematics graphics and aesthetics does indead create a good immersion of a future-mechanic-space world.
- Will propably have to search for human players at forums if you intent to go on multiplayer games. Having the game 'searching for other players' at the multiplayer screen for two minutes, reaulted in no-one baing online...
In general, I dont feel robbed-out -of-my-money with Front Mission Evolved, since it costed me less than an evening movie ticket, and it offered me about 15 hours of a not-so-bad mechanised sience-fiction story (including combat gametime). But, I will not advertise or recommend the game to my friends, since there are many far-better FPS space-story games out there with controls-sensitivites appropriate for a decent mouse-and-keyboard PC bulletstorm... My personal estimation is that If you find the game on big sales and you like heavy-shooting mechs, you will have some entertainment by playing it. If not, waching only the cinematics if they are avaialabe at a webpage nowdays, will be more rewording.