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I do agree that some elements do need some adjustments, but I like the concept of the admiral and mission system, its there to try and counter what many 4* games can have as a big weakness which is the formation of "god" or super fleets where a player spams out masses of ships into a single force which, on its own, can't be countered unles the other opponents also produce a god fleet. It saps tactically whils having fleets of limited count and size foces the player to be more selective in how they use their fleets and how fast they expand their empire.
I do fully agree that they need to spend more time refining this section of the game, shifting some elements of the mission system so that fleets will stay at their target instead of moving back and adjusting the appearances of admirals for some factions - but overall I think they made a bold and right move in this direction. Hopefully once they get over most of the technical glitches (from what I can tell they got over many and then introduced some new ones with the enhanced content - plus balancing the new faction slowed things up a bit). I'd also say that supporting a "fail" game from launch for over a year with almost weekly updates the whole time is far from a sign that the game is a fully flawed concept and also shows that we've a good chance of getting a very polished game at the end.
in short the mission system is to simple for what its trying to do.
I think the best change would be to have fleets not auto return at the end of a mission, instead the player should have the option of allowing a fleet to remain stationed at their new destination instead of returning to home base.
The auto home base return should only ping if the fleet runs out of supplies (even then it should be an optional warning that the fleet needs to return otherwise retain trapped and then become lost to the player once it runs out of supplies).
That at least means you could potentially attack one world and then follow through that attack to another site straight after - at present you waste turns inbetween as the fleet returns home.
as for the fleet returning home after attacking an enemy system that makes complete sense when you take into account stuff like battle damage and crew loss and of course supplys. personally if find it quite helpful.
HAHAHA
stop smoking so much opium m8
has been in the game for months guys... it's called "rebase target" and when you are sending a fleet on a mission it's a button in the upper right hand of the screen. same answer to you as well Overread. the only thing that stops you from doing that is if the system can't handle your fleet size, ie the default ships a system can have in orbit with 1 planet and no naval base is 6.
ah but who in their right mind trusts supplys from a reacently conquered planet.
No, you can't. You can only rebase to worlds with enough CE/CP to support your fleet. The starting amount it 6 and you can increase that by buiding naval starbases. If you research a certain tech you can build bases in systems you don't own and use those to rebase as well.
Disable bloom and that focal thing ('Mess playing Firefall beta and X3:TC-Xtended Mod at present) and it looks even better :3
theres already a game that does that and much more. i think its called life or something like that. stupid name in my opinion.