Lou the Lou Dec 8, 2012 @ 2:23am
Developers: Camera panning...?
I played a friend's copy of the game when it was first released, and one of the bugs I noticed was that camera pan didn't function. Neither the arrow keys nor the mouse at the side of the screen would pan the camera. I simply chalked it up to another release bug.

So I buy the game a few hours ago, and I come to discover that it's not a bug - it's a functionality which has been left out of the game on purpose. Why? Nearly every single strategy game in existence has the ability to pan the camera (even games like this one (Sins, ES, etc.)). Why oh why did you leave it out of this one?

If it's not too much trouble, could you please add this frankly basic capability to the game? At *least* to the Galaxy view? Being able to pan is preferable to being forced to zoom or rotate at times to select other systems. The way it is now also limits the player's versatility; as an example, if the player wants to look at the status icons of a far away system, they HAVE to click on it, thereby deselecting whatever system they're currently on, instead of being able to simply pan over to it while keeping the current selection.

Please, and thank you.
Last edited by Lou the Lou; Dec 8, 2012 @ 2:24am
Showing 1-12 of 12 comments
< >
Feraijo Dec 8, 2012 @ 2:34am 
Use middle mouse button. That switch view to clickd object without selecting it.
Commodore Dannerson Dec 8, 2012 @ 2:58am 
the system works it just takes a bit of getting used to. besides the fixed camera way of doing things is useful in a 3d map enviroment and to stop you scrolling of the edge of the map.
breaker2g Dec 8, 2012 @ 6:34am 
I aree with Lou.

I am sure that the developers have their reasons for keeping the camera moving the way that it does but seems counter intuitive, especially to new players. Having the "standard" pan option in galaxy mode should be implemented.

I have gotten somewhat used to it personally but still don't like having to click my way around the galaxy at times. I don't agree that it "takes a bit of getting used to". It is an unusual option to say the least. Other 3d games allow for this scrolling.

I think that an option in the settings would be easy. And, that way both camps could win.
Commodore Dannerson Dec 8, 2012 @ 6:42am 
sots 1 players got used to it. it is the exact same system. that said it took me a few days to get used to it initally but since i usually want to do something with the system im clicking on its no big deal for me anyway.
dereknor Dec 8, 2012 @ 7:46am 
I realldy dont understand why they did it that way. noone ever liked it. And I think they even added it in sots 1 because so many complained. Its such a pain when you just cant see the other ships anymore. I really dont see a reason why you cant pan the view. it doesnt give the game more complexity, it just restricts the user to have more overfew and usability. Its a pain if you split your fleet, you have absolutly no overview anymore ;)
Lou the Lou Dec 8, 2012 @ 1:23pm 
I had just started playing when I posted this, and I hadn't been in a battle yet. I was right in saying that Galaxy view needs camera panning, but so does the Tactical view. As dereknor pointed out, not being able to scroll in Tactical can result in difficulty in viewing some of the ships which are present in combat.

I'm not sure what the difficulty in adding this functionality is, but I'm sure it can be resolved. There *is* an option that can enable you to focus on/look at systems other than the one you have selected, so the camera is already free, in that sense. Allowing us to pan the view seems like a logical step from that. Perhaps there would be a greater difficulty in enabling this than I can see, but I'd like to think that's not the case.

And yes, I'm "getting used to" not being able to pan the camera, but I still end up trying to do so every so often. It's simply my natural reaction from years of playing strategy games. You want to look to the left of the current view? You pan the camera over and - oh wait, can't do that, you have to click on a new system to move the view. Zooming might allow you to see the system in question, but perhaps not in the detail you would like - that is, until you click on it.
Krassar_Szoreny Dec 8, 2012 @ 3:32pm 
I agree the star-map could benefit from some additional camera controls like pan and scroll.

And the battle camera is functional but could use some work, a free transition to scrolling would be nice like say, when you hold the cursor at the extreme edge of the screen for a few moments or hit the arrow keys or WASD.

Focusing with the F key or middle mouse button is very flaky. I wiggle my cursor over the object I want to focus on and repeatedly press F till I hit the right pixels, but it can be kinda maddening.

On a related note it would be nice if the panel that spells out which ships you have selected would work while the game is paused. As it is you can select while paused but the game won't tell you what you've actually selected until you unpause...weird, especially since some battle phases are sensor view only so you can't even visually identify your ships...

The ability to deselct single ships in a group would be great too, or is ithis already in?

I can work out how to add to a selction but not how to subtract from it.

little things.
breaker2g Dec 9, 2012 @ 12:23am 
God, I didn't even know about the "F" key allowing you to focus on other things....

Little things, indeed!
RWG Shadow Dec 9, 2012 @ 8:33am 
Pause during combat, makes "aiming" with mouse/arrow easier, press "F" or the center mouse wheel. Can also assign a key (or mouse button) in the Hot Key options button. Great thing about SoTS2 combat, even though it's real time, you can pause, focus, rotate camera, zoom in or out, give orders to ships or band of ships etc, then unpause ("P" is for pause unless you assigned a different key, btw).
RWG Shadow Dec 9, 2012 @ 8:35am 
Regarding sensor data, increase your C3 tech so you can "see" what you select. At first it's crude, but more research can give you greater info in "sensor view".
Commodore Dannerson Dec 9, 2012 @ 8:37am 
Originally posted by Shadow:
Regarding sensor data, increase your C3 tech so you can "see" what you select. At first it's crude, but more research can give you greater info in "sensor view".

back in sots 1 you couldnt even command your ships in sensor veiw without the requist research.
RWG Shadow Dec 9, 2012 @ 8:39am 
Same for SotS 2 :)
Showing 1-12 of 12 comments
< >
Per page: 15 30 50
Date Posted: Dec 8, 2012 @ 2:23am
Posts: 12