Are_You_My_Mummy? 2012. dec. 7. @ du. 10:20
Driver crash while running
I was wondering if anyone else has noticed a driver crash while running the game. I've had several driver crashes when moving cubes between fleets or sending fleets on missions. I have up to date drivers so I don't think that is the issue, and I have only had this issue while running SotS 2.

Does anyone know if there is a way to fix this?

Here is part of the error log:

***** CHANGING LOCAL PLAYER FROM 0 TO 1
T (2012/12/07 23:58:25) [game] ========================= RESUMING GAME SESSION AT TURN 216 =========================
T (2012/12/07 23:58:25) [state] Preparing StarMapLobbyState for transition from MainMenuState.
W (2012/12/07 23:58:25) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:25) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:25) [asset] Asset file not found: 'props\ui\miniship_slavers.scene'
W (2012/12/07 23:58:25) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:25) [eng] StarMap: Tried to add something that wasn't a StarMapObject (1032,StarMapLobby).
W (2012/12/07 23:58:26) [asset] CreateTexture2D failed.
W (2012/12/07 23:58:26) [asset] Asset load failed for '\base\effects\textures\Tesla_E.tga~'.
W (2012/12/07 23:58:26) [asset] CreateTexture2D failed.
W (2012/12/07 23:58:26) [asset] Asset load failed for '\base\effects\textures\Tesla_G.tga~'.
T (2012/12/07 23:58:26) [state] Exiting MainMenuState.
T (2012/12/07 23:58:26) [state] Entering StarMapLobbyState.
T (2012/12/07 23:58:26) [net] ***** CHANGING LOCAL PLAYER FROM 1 TO 1
W (2012/12/07 23:58:26) [engine] Received message IMID_SCRIPT_MANEUVER_INFO for nonexistant object ID = 425
W (2012/12/07 23:58:26) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/07 23:58:26) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/07 23:58:26) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/07 23:58:26) [iris] memory: Material 'ring' still has active references (2).
W (2012/12/07 23:58:26) [eng] Cannot remove game object. Unknown game object id: 50
W (2012/12/07 23:58:26) [asset] factions\zuul\models\Cruiser\Command\Standard.scene~: Model material not found:
W (2012/12/07 23:58:26) [asset] factions\zuul\models\Cruiser\Command\Standard.scene~: Model material not found:
T (2012/12/07 23:58:29) [state] Preparing LoadingScreenState for transition from StarMapLobbyState.
T (2012/12/07 23:58:29) [state] Exiting StarMapLobbyState.
T (2012/12/07 23:58:29) [state] Entering LoadingScreenState.
T (2012/12/07 23:58:29) [state] Preparing StarMapState for transition from LoadingScreenState.
W (2012/12/07 23:58:30) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:30) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:30) [asset] Asset file not found: 'props\ui\miniship_slavers.scene'
W (2012/12/07 23:58:30) [asset] Asset file not found: 'props\ui\miniship_XXXX.scene'
W (2012/12/07 23:58:30) [eng] StarMap: Tried to add something that wasn't a StarMapObject (1648,PlanetView).
W (2012/12/07 23:58:30) [eng] StarMap: Tried to add something that wasn't a StarMapObject (1649,StarMap).
T (2012/12/07 23:58:31) [state] Exiting LoadingScreenState.
T (2012/12/07 23:58:31) [state] Entering StarMapState.
W (2012/12/07 23:58:34) [state] Starmap refreshed.
W (2012/12/07 23:58:34) [state] Starmap refreshed.
T (2012/12/07 23:58:42) [state] Preparing FleetManagerState for transition from StarMapState.
W (2012/12/07 23:58:42) [gui] Template 'FleetManagerContextMenu' not found.
W (2012/12/07 23:58:43) [asset] factions\loa\models\Cruiser\Engine\Fusion.scene~: Model material not found:
T (2012/12/07 23:58:43) [state] Exiting StarMapState.
T (2012/12/07 23:58:43) [state] Entering FleetManagerState.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:43) [eng] Rigid body attach collision shape does not support local transforms at this time. Local transform will be ignored.
W (2012/12/07 23:58:54) [log] An error occurred. Refer to the log and associated minidump files for more information:

C:\Users\GOD\AppData\Local\Sword of the Stars II\log\log-20121207235731.txt
C:\Users\GOD\AppData\Local\Sword of the Stars II\log\log-20121207235731.txt.dmp
11/1 megjegyzés mutatása
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Zane 2012. dec. 8. @ de. 12:15 
You should post this to the Kerberos tech support forum instead of here. You might actually get a dev response with confirmation when/if your issue is fixed there: http://www.kerberos-productions.com/forums/viewforum.php?f=13
11/1 megjegyzés mutatása
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Küldés ideje: 2012. dec. 7. @ du. 10:20
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