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I've mostly played the Suul'ka Horde, though.
that actually makes sense. why risk your colony ships on a wild jaunt into the unknown.
Then why bother to give it guns in the first place? Way I see it, it is a weak fighter if needed.
I will say have played <1hr w/ Sword of the Stars 1. (I got it for $2 long ago and never started it). I will say I didn't quite like the UI in the first one. It was very hard to see the layout of the stars or get information on individual stars. The UI color choices in the first one seem poor. Screenshots do show this one to be a little bit better. But Endless Space had a phenominal UI.
Endless Space has a nice UI and decent empire management but the combat is definitely hollow. Pure rock paper scissors is not a way to design a 4X or strategy game.
When it comes to comparing SoTS2 with Endless Space, I'd say the latter has somewhat more in-depth empire/colony management, but the former has far better combat and more interesting ship design & tech tree. Neither has a lot in the way of political intrigue and diplomacy (although I'm not sure I can think of a space 4x that does - pretty much all of them fall somewhere between zero and not much)
to give it some way of defending itself if it gets intercepted while traveling bvetween stars. it can happen.