Pirates. WHAT THE ACTUAL F***?!?!
Ok. So. I'm a huge fan of space exploration and space empire games. I've played and loved them since Masters of Orion, and both its sequals. Have thrown hundreds of hours into Galactic Civs 1+2, SotS 1, Sins, the X series, Endless Space etc. etc. But this game is just such a mechanic bloated, buggy, irritating joke in so many ways...
In any case, I'm trying to work with it. There are some fun, and in many cases, interesting aspects of the game. It has to be worth it, right?(!) I've read the manual front to back, watched how-to-plays on you tube, and trawled forums.
213 turns into my latest game. For the last 170 turns, I have been plagued by pirates.
Not the swarm, or Von-Neumann devices, or Slavers, or Spectres, or even the fabled Ghost Ship - my admirals have ♥♥♥♥♥-slapped them all. But, PIRATES. .........PIRATES?!?!?!?!
I have FIFTEEN Police Cutters (in the defence fleet) of every system that has a Civilian Station in it, as these are supposed to lower the chance of piracy events occuring. A ratio of one Cutter per Freighter in each system is reccomended. Some of my systems have three, or four Cutters per Freighter. I have an upgraded Naval Base in most every system, as these are supposed to also lower piracy. I have fleet strength (at least eight cruisers) defence fleets in most systems on permanent patrol. But those motherf***ing pirate fleets just keep on coming. And coming. And coming. Sniping the Freighters in these heavily guarded systems, and fleeing before my fleet can get to them. And even if they kill a freighter, and move directly toward my eager fleets, weapons batteries, and clouds of planetary missiles, with zombie-like deathwishes the absolutely f***ing ridiculous 2 minutes and 30 seconds that you're given to complete a pirate raid battle (no matter the battle duration that you specify in the game settings - all my other battles are 12 mins. What's uip with that anyway?!) you're lucky to kill ONE PIRATE.
This has to be fixed. It's ruining the game.