castewar  [developer] Nov 27, 2013 @ 5:32pm
Changelog v2.0.25092.4
Critical Fixes
- Fixed fleet transfer CTD while in the mission select mode
- Fixed end combat CTD due to suulka leaving player control
- Fixed end turn CTD
- Unused industrial output will now generate a revenue

Other Fixes
- Fixed wrong ETA display for reaction movements
- Fixed ETA not considering node lines
- Fixed 0 cost level 2 hiver naval station
- Fixed morale clamping order issue
- Fixed applying morale losses for cruiser sized flag ships
- Fixed AI getting stuck in "Conquer" mode when no one around
- Fixed AI declaring war each turn
- Ensured AI has a default delay before activating a Node Maw
- Fixed node maw (and loa accelerator gate) time delays for player
- Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor
- Fixed heavy beam modules available on morrigi dreadnoughts without tech being researched
- Improved Loa advancement AI
- Fixed Loa AI attacking with just cubes
- Fixed spawning fleets in odd locations in enemy systems that do not contain colonies

NOTE: station structure has increased so it may appear the stations are missing health.
Showing 1-15 of 26 comments
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castewar  [developer] Nov 27, 2013 @ 5:33pm 
Have a great Thanksgiving all you Americans you, and have a great weekend everyone else. No turkey for you!
MayhemMike Nov 27, 2013 @ 5:45pm 
thx guys for all the patches
Osiris Nov 27, 2013 @ 7:00pm 
Thanks. time to go space whale hunting.
Kuzikan Nov 27, 2013 @ 7:01pm 
- Unused industrial output will now generate a revenue

YESSS THANK YOU! OH MY GOD ALL MY LOVE FOR THIS!!
*LC* Nov 28, 2013 @ 2:41am 
thanks developper :)
You are making patch over 2years!!
so amazing work.
I love SoTS2 :)
Quartz Nov 28, 2013 @ 11:44am 
I'll take the good with the bad. We don't always see eye-to-eye, but support is above and beyond what other companies do. Thanks Kerberos.
Alexandra Moldovia Nov 28, 2013 @ 10:07pm 
Have you guys added Senarios yet?

Are you still planning to?
Ryat Nov 28, 2013 @ 10:30pm 
Originally posted by Alexandra Moldovia:
Have you guys added Senarios yet?

Are you still planning to?
The scenario guy quit half way through the developement cycle. Their status is up in the air.
faionsax Dec 1, 2013 @ 4:22pm 
thx guys for all the patches
tombdiver Dec 27, 2013 @ 11:47am 
This game has come so far along since I last installed and played it (about a year ago). I am speechless....phenominal job fixing everything! WOW!
sknypate Jan 23 @ 7:57pm 
Is there any way to play this game without using steam? I hate steam, I hate to have to log onto or run another program in the background in order to play the game (this one or any other). In fact, I have only purchased 2 games that *require* steam in my lifetime. The first one, when I did not know what steam was and how much it sucks, and SOTS2, and that only because I loved the first one so much. Since I bought that first game (Total War: Empire), I have made a POINT of NOT buying any game that 'requires steam to install and play'

I find Steam to be intrusive and useless, and if you all ever make a SOTS3, and it 'requires steam to install and play' I wil not be buying it...

Anyhow, outside of the Steam aspect of this game, I have enjoyed it, even with the laggy end turns etc as the turn count goes up... I am convinced that the built in Steam stuff is what slows things down, I have never seen this behaviour in any non-Steam game... I really wish developers would dump Steam, there's a better way, and that seems to be what was done before Steam 'took over' the marketplace. I used Impulse (now GameStop) for years, and still do and have never had trouble with any of the games I've gotten there, EXCEPT the two (SOTS2 and TW:Empire) that required Steam...

I am sure some Steam moderator will delete this post, but here's hoping that censorship isn't as alive and well as I fear that it is...

Epic The Incandescent Jan 23 @ 11:27pm 
Devs please fix: Missiles not targeting stations right, Loa crashing when changing compisitions to a type that has obsolete ships( THIS ♥♥♥♥ STILL HAPPENS AND ITS ANNOYING), the random encounters system, I mean its cool I do like the aspect but some of the random encounters are just assinine(IM LOOKING AT YOU FLYING ♥♥♥♥ING DUCHMAN AND VON NUMEN PROBES AT TURN 50!!) not asking em be removed just add a few paramiters to make em not attack certain worlds till a set time or amount of damage x target has done to it or better yet make it ignore budding colony worlds entirely, please add an option to auto battle all incoming pirate attacks, please allow the convoy system a special screen in fleet formation so you can group police cutters and with the right tech cruisers with the convoys instead of just spawning closer, please also do something about the lag times in the turns, I am not sure what causes it but I know that I am not the only one with such lag times in the turns and the turns themselves are woefully slow compared to sots 1, PLEASE ALLOW US TO CREATE FLEETS WITHOUT ADMIRALS AGAIN PLEEEEEEEAAAAAAASSEEEEE!!!???????!!!!!???/ I would settle for making admirals more noteable in terms of use, more stats that have a better effect mabey even more traits with a reliable way of obtaining them(make a guy fight alot and his ships aim better shoot faster etc) in return I would not be at all opposed even support reducing hte number of admirals by ALOT just so long as you make them actually worth a damn, hell to replace it make a fleet have a "captian" or atleast make the admirals better because at is stands they annoy the ♥♥♥♥ out of me with the RNG bs and the HUR DUR 3 MAN FLEET NEEDS ADMIRAL TO CORDINATE MOVING A T B HUR realllllly pleeeaaase give that back to us,Loa are rediculasly powerful and its awesome please dont nerf them but please do look into doing something about the ai tech tool tips because as it stands they get that ♥♥♥♥ by default so the entire tree should be redone but only for them, hell make the psionics tree AI tech for the Loa and it would be awesome, Pathing on ships is a nightmare at times please fix this or add 2 more Z planes to move on or just a general speed increase for all ships , stations are largly useless in combat so please bring back the "large stations have small weapons on them" thing Also allow us to customize the stations and save the bp and actually use it because my damned ships alwasy build hte generic ♥♥♥♥in one(IT WAS ♥♥♥♥IN PROMISED STILL WAITING ON IT!!) please also allow for mobile construction levithans and drednaughts so we can make battle riders and from the levis cruisers(baring certain designs like propaganda, colony and construction) or even go full awesome and make a levithan mobile base that can refine , retrofit, repair, and build riders, cruisers, and cubes(for loa) Hiver gate ships for hivers, I understand the game devoplment process is time consuming and life likes to throw curve balls left and ♥♥♥♥in right so I will wait paitently for you to patch this things and impliment the others...JUST PLEASE DO IT BEFORE NEXT YEAR THANKS!





sknypate your just a steam hater but its alright its your right to do so
Jerom Feb 1 @ 1:14am 
Were the Human Node Maw I have a lot of trouble with the way the AI plans there attacks. "Attack first never talk later".
Epic The Incandescent Feb 8 @ 11:15pm 
I still see the glitch with Loa command ships has not been fixed, I keep geting a CTD with this damn glitch
Seimalau Feb 15 @ 8:22am 
Are the developers done with SOTS 2? Are there any more patches in the future?
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