Serafine Feb 10 @ 7:39pm
Retrofitting (doesn't work)
How can I retrofit my ships? I (Zuul) have researched Orbital Drydocks, but altough it appears in the ship designer it's grayed out and I can't confirm it.

Retrofitting individual ships doesn't work at all, this includes the Suul'ka (the 'retrofit' tab appears when I select ships in fleet view or fleet manager but it's grayed out and cannot be clicked).

Also it is not possible to form a fleet around 'Always Empty' (don't know if this is true for other Suul'ka as well), when I place him in reserve I cannot get him to active service again (he appears in the admirals list but cannot be used to create a fleet although fleet manager states he has more than 40 command points) and when I try to scrap him the game crashes.
Last edited by Serafine; Feb 10 @ 7:40pm
Showing 1-11 of 11 comments
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Ryat Feb 11 @ 6:15am 
You also need a level 3? military star base as well at the solar system in which your fleet is at. Do you have one of those? Also, only certain things can be retrofitted and it may be grayed out if you don't have anything to retrofit.
Serafine Feb 11 @ 7:00am 
Yes I do have the level 3 (level 5 actually) naval base in the system.
Resok Feb 11 @ 4:43pm 
You cannot retrofit the Suul'ka currently.

So first when you retrofit a ship design are you clicking 'submit retrofit' or are you changing major options like armor material and such that will cause you to just create a new design instead?
Goomich Feb 11 @ 4:44pm 
Retrofitting allows only to upgrade weapons to better models and switch modules. Changing armour, switching weapons or getting new section requires new design.
Commodore Dannerson Feb 12 @ 3:14am 
I thought you could switch weapons if they had the same mount size?
Ryat Feb 12 @ 6:34am 
Originally posted by Commander Methos:
I thought you could switch weapons if they had the same mount size?
Only weapon types and even then limited. You can go Mass Driver -> Armor Peircing -> HEAP but you cannot go to Mass Driver -> Stormers nor Mass Drivers -> Energy Weapons. The thought process is, is that with the first set you only have minor changes to barrels and different ammunition but the ammunition feeds and storage would remain while the second is a massive change in both barrels and ammunition feeds and the third is a complete change in equipment all together.
Goomich Feb 12 @ 8:49am 
So it's practically useless.
Resok Feb 12 @ 11:36am 
Far from it Goomich - in an ongoing game it allows you to repurpose earlier ship designs to be front-line capable of packing a punch. You just need a bit of planning and forethought, you can't just swap weapon strategies completely via the retrofit system.
Commodore Dannerson Feb 12 @ 2:03pm 
makes sense, especially considering the cost of imaginary space-boats these days.
Last edited by Commodore Dannerson; Feb 12 @ 2:04pm
Aranador Feb 13 @ 6:57pm 
I will design a few first turn 'freebie' ships with retrofitting in mind. So using plasma cannons (which suck) with the intent to upgrade them to fusion cannons, or a torpedo system (if I stated with one) for later upgrade to a more powerful system. Using the retrofit system well will save you time and money prototyping new designs in the early game. Note that I seldom actually build and retrofit these ships, rather I have the design on standby, update it, then build new, but sometimes I can make use of a design now, as well as later, so they get built and then refit. Even so, the most common refit I will do is changing out my starbase weapons.
Goomich Feb 16 @ 4:38am 
Originally posted by Resok:
Far from it Goomich - in an ongoing game it allows you to repurpose earlier ship designs to be front-line capable of packing a punch.

More like: deliver to the enemy your latest tech in obsolete package and underpowered.
Last edited by Goomich; Feb 16 @ 4:42am
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