Додано: 27 листопада
Victoria II is the Godfather of grand strategy games if you ask me.
The combat is complex enough
without going to the extreme of Hearts of Iron 3. That's not the point of the game, though. Warfare in Victoria II, like in real life, is a means to an end, not the point itself or why you should buy the game.
What makes it truly shine are the politics and economics which give Victoria II the best stuff to play around with during peacetime out of any other Paradox game, something sorely lacking in pretty much all the others, as well as machanics that provide a narrative to your campaign that makes it feel like you're actually playing a nation in the world, and not simply part of a multiplayer game with AI opponents.
It makes diplomacy a lot more interesting and plausible than usual by modeling a system for instigating geopolitical crises, so gigantic wars between major powers erupt for actual reasons instead of endless gamey world conquest (except against uncivilized nations, which you can pretty much do with as you please, but that's historical for the time). Even the tiniest nations are playable because you can use the crisis system to get major powers to back your claims to conquered cores. Playing Greece and want your northern cores back from the Ottoman Empire? You can never defeat them alone, but if you can get the United Kingdom or Russia on your side, it's entirely possible to fulfill your wildest revanchist dreams.
It has a deep (but not impenetrable), economic system that makes makes that aspect of the game very interesting and engaging, as opposed to just placing a merchent guy on the map and collecting fees. This era saw the rise of industrialism and tycoon capitalism, and they've done that justice.
The politics system is very good as well. Poor, middle, and elite classes all have their own wants, needs, political desires, etc. that break down to an impressively small scale. The white yankee catholic factory workers will want one thing, while the black protestant southern miners will want something else. If you don't handle politics smartly, you can have a revolution on your hands, which could even end with your government ideology completely changing. It's entirely possible for the United States to become a fascist state, a Marxist-Leninist republic, or even return to monarchy.
It's simply the deepest, best, most fun game Paradox has ever released in this man's opinion.
10/10, would stamp out wickedness again.