Опубликовано: 23 декабря
Paradox Interactive must be the masters of Strategy games. This is one of their finest. Victoria II is set in the Victorian Era in the 19th and early 20th century. From 1836 to 1936, you have 100 years to lead a nation to triumph. There are no official goals in the game. You make the goals. But the de-facto prospect is making a country into an economic or military superpower. Some nations like Great Britain are already big at the start, but playing a small nation like Greece can give you the opportunity to give it a time it never saw. That's right. You're not playing history. You're re-writing it. Every little thing you do in the game can have big, unintentional outcomes. Doing something in North America might somehow cause a war in Europe. You never know.
This is just how fun Victoria II is for history buffs. You can play unlikely countries and turn them into a colonial superpowers. I played Ireland and gave it African colonies. I claimed the island of Hawaii for Mexico, preventing the USA from annexing it in actual history. I played the Confederate States of America and fought hard for it's independence and giving it colonies around the world. There is just so much you can do. So many opportunities.
But while that sounds like a lot of fun, you're going to have to work hard to achieve your goals. This game has a huge learning curve. In fact, I was almost turned off by the game when playing it for the first time because of how complex it was. But learning is the fun part. I didn't spend a lot of time with the tutorial. I just played around and learned as played. Right now, I know how this game works. But I'm still learning. As I said before, you have to work hard. There's a lot of things to do when managing a country. Here are those things.
- You have to manage taxes and government spending. Some countries might have to rely on heavy taxing on the poor, middle and rich if the government lacks a lot of money in their bank. You might also have to cut down on military and infastructure spending to rake in cash. If you are in serious decline of money, you can borrow funds from the bank. But you will have to repay those debts. Some nations have the population and profits to not worry about funding. But other small nations will.
-Economy management. You might have to open factories to gain profits. Depending on your country's economic policy. You can open factories or let the AI capitalists do them for you. These factories needs craftsmen and whatever resources the factories need. And let's talk about that next.
-Resources. This is the fun part. Let's face it. Some nations don't have everything they need. A small country like Texas (which lacks a big population and resources) might have to go to war and conquer weaker nations to prosper. Colonies help boost the resources and pops you need.
-War. It's not the primary focus of the game, but it's a whole lot of fun. War is not the goal. War helps your goals. As mentioned before, you might need to start a war to conquer a nation/colony for more resources. Or you might go to war to establish a puppet-state which acts like a permanent alliance. Whatever suits your agenda, War can help you.
-Diplomacy. Okay, it's not really the intriguing part but politics and international relations is what makes things more interesting in Vic 2. If you want to survive, you might need to make a few friends when making more enemies.
- Technological advancement. You got a century to run a country and while years go by, new technologies will be available for you to develop. This is how a country will improve and become stronger. Military, Naval, Commerce, Culture and Industry are the 5 tech trees you can develop on the way. Culture, industry and Commerce might be important for nations that are just sitting around, but warmongers might like Military and Naval much more better. All 5 of the trees are important however, so don't try and pick the military ones only.
-Politics. Oh man, sometimes the hardest part of running the nation is how to deal with your citizens. If you're a democracy, people are gonna have vote for their favorite political party. And each political party that could be in power, will affect your nation. Hell, if you're population manages to vote the Communist Party in, you might accidently have caused your country to be a dictatorship. If you're not managing your country well, rebellions can happen and if you can't fight off the rebellions with your military, you might be running a new government soon. You can also make political and social reforms like voting policies or whether or not the minimum wage should be lower.
-Colonization. This is the best part of Victoria II. There are several uncolonized parts of the world. Not that they lack populations but that there are no established nations there. Australia & New Zealand are mostly uncolonized with the exception of a few provinces. But most likely, Britain will do inevitably colonize them. North America will be the only continent to be fully colonized quickly. There are unclaimed land that the United States, Mexico or Britain will grab before the 1850's. But the glory of colonization occurs in Africa. Most of the continent is unclaimed. There's only a few nations and small colonial settlements that exist.
-Modernization. Europe, in this time period has the technology that is top of the line. So most of the world is somewhat behind compared to Europe. So if you're playing a country in Africa or Asia, you will want to spend some time modernizing. Japan is the pretty much the only country in the game that modernizes so quickly. But not only that, you get to turn Japan into a colonial superpower faster than any other country that hasn't westernized.
While I did not mention everything, there is just so much you can do. Key historical events like the American Civil War can occur when the time is ready. You can also install mods that improve the gameplay experience. The New Nations Mod adds countries that the developers should have added before.
I definitely recommend Victoria II for anyone who is into strategy games and history in general.