Longsword Tabletop Tactics

Longsword Tabletop Tactics

 This topic has been pinned, so it's probably important
Xuande Aug 4, 2017 @ 9:03am
Worth considering the developer's past efforts.
store .steampowered .com/app/220660/
store .steampowered .com/app/252450/

Or just do a filter for Zero Sum Games and get a general feel for the reviews. I did not know the prior history of Zero Sum Games before today, but there's a pretty clear message being sent between the reviews of his past games and the requests for early reviews of this game.

It would seem like the developer has a history that's...worth looking into if you wish to buy into Early Access. I do buy a lot of Early Access/Kickstarter games and this certainly looks like it has potential.

Guess I'm making this post for two reasons - to let people inform themselves, and to see if the reviews are true or simply bait. The outcome of this thread should give a clear answer to the second part.
Last edited by Xuande; Aug 4, 2017 @ 9:04am
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Showing 1-15 of 17 comments
Dezzlyn Aug 5, 2017 @ 3:02am 
Honestly this is early access man, it is always a gamble. Personally I purchased the game because it is a mash up of some of my favorite games ever. Despite the fact that I knew it was early access and a risk. The developer has defeinitely been active so far and all we can do is hope that the game picks up a little traction and keeps going.

So far I definitely like the game. The map editor has a LOT to offer to people who want to share custom content with others and thier friends and will only grow to become better and better with updates. To me, this is the bread and butter of the game. I think the game has more potential in this area than in competitive play simply because the ability to create and share so mucn content gives the game a lot of replayability and a sense of community. Really at this point we just have to wait and see but I think the game has potential for sure.

My biggest concern would be that once the game is releaed, since it is a card collecting game, it will have a pay to win format. Hopefully, since the game is not free to play and has healthy price tag, if it does pick up traction there will be no need for such a format. We can only hope right? But for now the only way to find out is to play and support the game. So if you were thinking about it take this advice from me. Take a chance, buy the game, have some fun, share some stuff, and see what happens. The game is fun and it's early access so nobody can tell the future of it but it has potential no doubt!
Last edited by Dezzlyn; Aug 5, 2017 @ 3:06am
Arkham Aug 5, 2017 @ 5:01am 
Originally posted by Dezzlyn:
Honestly this is early access man, it is always a gamble. Personally I purchased the game because it is a mash up of some of my favorite games ever. Despite the fact that I knew it was early access and a risk. The developer has defeinitely been active so far and all we can do is hope that the game picks up a little traction and keeps going.

So far I definitely like the game. The map editor has a LOT to offer to people who want to share custom content with others and thier friends and will only grow to become better and better with updates. To me, this is the bread and butter of the game. I think the game has more potential in this area than in competitive play simply because the ability to create and share so mucn content gives the game a lot of replayability and a sense of community. Really at this point we just have to wait and see but I think the game has potential for sure.

My biggest concern would be that once the game is releaed, since it is a card collecting game, it will have a pay to win format. Hopefully, since the game is not free to play and has healthy price tag, if it does pick up traction there will be no need for such a format. We can only hope right? But for now the only way to find out is to play and support the game. So if you were thinking about it take this advice from me. Take a chance, buy the game, have some fun, share some stuff, and see what happens. The game is fun and it's early access so nobody can tell the future of it but it has potential no doubt!

Dear Dezzlyn, the point which Xuande wants to express is the different thing with your point, it is not about the EA or full release issue. The over all reviews of the past two games provide a big image that worth concern, which is not only the quality of the games but the attitude to the game.

The pay to win issue which you mentioned, should be a concern because the full release will be a 'low- or no-cost versions' quote from the Early Access Roadmap, which is not a 'healthy price tag' game as you mentioned, different from what we experience at EA stage.

Right now I really like the potential of the game and the active attitude of the dev, hope the game will be better and better and the dev will keep consistancy to pay attention on this hopeful project, which will definitely result both of the good experience of the player and the large amount of dev's payback.
Last edited by Arkham; Aug 5, 2017 @ 10:57am
Xuande Aug 5, 2017 @ 10:09am 
First off, to anyone inquiring, I don't accept PMs on this account. Its a family account, meaning I'm not the only one in my house using it (I have three accounts for LAN use, but for simplicity's sake we all use the main account most of the time), and outside of one game dev account I don't have any non-family added. So sorry about that.

Look at my post history. I don't make it a mission to troll boards, and I'm really interested in the premise of this game - especially once Steam Workshop for units becomes a reality. But upon discovering this dev's past history, I feel like waiting until Early Access is nearly over would be my only option. By making this thread, I was hoping that people invested in this dev's previous games would offer some clarity.

I've had a pretty good track record with buying Early Access games. I've bought close to two dozen, and really only feel burned on one of them (Chaos Reborn). $30x2 is a hard ask for me, so I'd rather not buy into a project if its fate is dependant on a lot of Early Access profit post-Kickstarter.
Last edited by Xuande; Aug 5, 2017 @ 10:09am
ディチィコ  [developer] Aug 5, 2017 @ 10:15am 
Just FYI the game and my committment to it is not dependent on the financial success of Early Access. I'm lucky enough to be able to fund and develop this game based on past successes; it would have been great to have some extra capital to speed things up, and as it turns out, the money from EA is really helping in that regard.

I just want you to know that I love this game like a child. There's not much else to say except to watch what I do with her.
MizzouRah Aug 5, 2017 @ 10:20am 
All games you think you will enjoy are worth considering.. gaming at least to me is a way to relax and unwind. I have tons of games via Steam I purchased and never really play much. I also have SD 1 and 2 and got enough hours out of them to warrant my purchases for them.

Heck, EA makes console sports games I buy that typically never live up to anything they promise. :)

If you're on the fence, watch some LP's and wait to see how the game is going after early access. I've enjoyed it thus far and don't regret the purchase one bit. As quick as Zero has patched the game and listened to the forum members, my guess it will continue to grow into a gem of a game.
Cygnus Aug 5, 2017 @ 5:05pm 
I've seen the other reviews. Never played any of his other games so all i have to go off of is what I've seen so far. Longsword is a great game even in its current condition and Zero has already implemented several changes that people have asked for and is releasing updates. I for one will give him the benefit of the doubt because what i have seen so far is nothing short of a miracle when it comes to EA games.
athelasloraiel Aug 5, 2017 @ 6:41pm 
I have all ganes, SD1 real time excellent game, with a couple of mostly engine related issues (has even great community patch/edit in form of Crunchy gremlins BlackBox which recently reached a better stable version - search online) is the best starship designer game ever.

SD2 is a turn based variant, 4x, worth a playthrough, especially with a community mod installed (AI reallly plays tough on you then) but unfortunately with a few bugs for which Zero is preparing a new patch.

Longsword-----so much potential, I cant wait for more...
4spryt Aug 5, 2017 @ 10:52pm 
Originally posted by Zero:
Just FYI the game and my committment to it is not dependent on the financial success of Early Access. I'm lucky enough to be able to fund and develop this game based on past successes; it would have been great to have some extra capital to speed things up, and as it turns out, the money from EA is really helping in that regard.

I just want you to know that I love this game like a child. There's not much else to say except to watch what I do with her.

Respectfully, may I ask what "past successes" you are referring to?

The Steam numbers for SD1 (1000+ reviews/avg review 41%) and SD2 (just under 1500 reviews/avg review 59%) don't seem to support a claim of successful development.

Your history, at least on SD1 and SD2 demonstrates a pattern of inability to deliver a bug free product that matches your original EA promises, Xuande is wise to be concerned; I appreciate her bringing this to my attention.

If there are other projects than SD1 and SD2 that demonstrate your success would you please list them.

Longsword does look promising; I will be following its development and I genuinely do hope it is more "successful" than SD1 and SD2.

I wonder, did you love them (SD1 and SD2) like children as well?
Arkham Aug 5, 2017 @ 11:11pm 
Originally posted by 4spryt:
Originally posted by Zero:
Just FYI the game and my committment to it is not dependent on the financial success of Early Access. I'm lucky enough to be able to fund and develop this game based on past successes; it would have been great to have some extra capital to speed things up, and as it turns out, the money from EA is really helping in that regard.

I just want you to know that I love this game like a child. There's not much else to say except to watch what I do with her.

Respectfully, may I ask what "past successes" you are referring to?

The Steam numbers for SD1 (1000+ reviews/avg review 41%) and SD2 (just under 1500 reviews/avg review 59%) don't seem to support a claim of successful development.

Your history, at least on SD1 and SD2 demonstrates a pattern of inability to deliver a bug free product that matches your original EA promises, Xuande is wise to be concerned; I appreciate her bringing this to my attention.

If there are other projects than SD1 and SD2 that demonstrate your success would you please list them.

Longsword does look promising; I will be following its development and I genuinely do hope it is more "successful" than SD1 and SD2.

I wonder, did you love them (SD1 and SD2) like children as well?

That is what I also want to express. A list of the past successes will be a powerful demonstration for the players :)
athelasloraiel Aug 6, 2017 @ 1:14am 
Kindly stop the sarcasm and wait and see. If you like it, get it. If not, well, theres other games?
Dogtown1 Aug 6, 2017 @ 7:14am 
the hate group has arrived
you guys antifa by chance?

(I hope I dont trigger someone with that comment)
Last edited by Dogtown1; Aug 6, 2017 @ 7:16am
ディチィコ  [developer] Aug 6, 2017 @ 9:17am 
It really depends on your measurement of success. StarDrive 2 Sector Zero is my most successful previous work based on review scores. It represents the culmination of my design decisions relative to StarDrive 2. StarDrive 1, in retrospect, is a mess and I'm amazed it even works. But you have to understand that I didn't have a visual development environment in 2011. I had never made a video game before. I did it from my bedroom. It was a hobby game that just got way, way bigger than I ever thought it would get. As far as money goes, it was extremely successful. As far as engineering goes, it's a totally amateur product and it shows.

StarDrive 2, I used the lessons I learned from StarDrive 1 and used a real engine. When I look at the StarDrive 2 code now, I definitely cringe at some of the stuff I did. And, once agian, I'm really surprised that the car stays on the road so to speak. The reviews on StarDrive 2 are overall a lot better. I think it's overall a better game. I think the critiques that there are bugs are totally valid and I'm working on bringing a final "Director's Cut" version together that should resolve that issue.

Longsword, finally, is a really clean slate for me. It's tight engineering. It works well and people seem to like it. My plan for Longsword is a multi-year plan, and the proof is and will be in the build that you can download for free in the demo or in the even better EA build that is constantly growing.

There are some folks who really seem to hate me for my failures, and that is an incredible weight on me. I have suffered in more ways than one over negative interactions with unhappy customers, and try as I may to rebuild bridges, there are folks who are unwilling to believe that I am anything but a bad person and an untrustworthy developer. A thread like this will draw them in and I think just make everyone have a bad time.

So I am going to close this thread and pin this here as my final word on the matter.

I just don't want conflict to be a part of making video games. I want to entertain you, not argue with you. My goal is to bring joy to people and by doing so, earn a living. I want to just be a humble purveyor of fun. For the folks out there who have an incomplete image of who I am based on my worst moments, I don't want to change your minds with words but with actions.

There is a free demo for Longsword so people can see what I offer without paying a dime, and that is a good start to letting my actions speak. Please try it and see!
Last edited by ディチィコ; Aug 6, 2017 @ 10:22am
4spryt Aug 6, 2017 @ 2:29pm 
Thank you Zero
I wanted to post this in the thread where we were having our discussion, but I understand your decision to close it. I also respect the choice that you made to PIN it. Feel free to merge this with the PIN if you would like.

I can't speak for anyone other than myself, but I can assure you that my inquiries concerning Longsword and your previous work were not done so out of hate, but in an interest of gaining context. When I saw you had directly responded to a thread that was discussing your history, I thought it might be an opportunity to get both sides of the story.

The reviews for SD1/SD2 left a lot to be desired and were the primary reason I never bought either of those games, despite being a 4X fan. I agree that there is a lot of negativity on those forums directed towards you, and not all of it seems fair.

Having only discovered Longsword yesterday I was eager for some sort of assurance that the product would be more successful (which btw to me primarily means less buggy). Your first post in the thread didn't provide this confidence, which is why I asked my questions (the intention was meant to be constructive not negative).

I think it shows character that you are able to admit and speak about the flaws that were a part of previous products and even more character to stick with the development and solve them; best of luck with the SD2 Directors Cut.

So thank you Zero, for engaging in the discussion and presenting your side in more detail. I hope you succeed in making Longsword everything you want it to be.
ディチィコ  [developer] Aug 6, 2017 @ 2:37pm 
You're welcome. And thank you. And don't be a stranger.
Captainn Aug 8, 2017 @ 12:07pm 
Worried that this game will go unfinished like the other two Zero Sum Games IPs... Thoughts?
I was looking at this game because it looks great but I had a friend warn me against these devs. he owns both of the other games produced by Zero Sum Games and sttes that they have left those games unfinished. Whats the deal? I plan to be looking it up myself but I'd like to hear from anyone who knows a bit more about this.

Thanks!
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