Arsenal of Democracy

Arsenal of Democracy

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Lennartos  [developer] Feb 2, 2018 @ 4:33pm
EXPERIMENTAL BRANCH: 1.11 Bug reporing
If you experience a crash or see a bug, please report it here - if possible please provide a savegame and steps we need to do to repoduce :)
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Showing 1-15 of 98 comments
Carbo Feb 4, 2018 @ 11:08am 
Display trouble on windows 10: the screen is misaligned and small. Running 1920*1080
Lennartos  [developer] Feb 4, 2018 @ 1:47pm 
@Carbo - did you run the configurator and set the resolution as 1920*1080?
kuba1005 Feb 7, 2018 @ 12:56pm 
[Win8.1/Intel CPU/AMD GPU/Catalyst 15.7.1]
It doesn't start - the image doesn't appear , but the application still works and need to restart the computer for this reason.
Mouse cursor disappears.
After trying to disable Steam, AoD communicates this problem:
"Fatal error: Could not initalize video!..."
Last edited by kuba1005; Feb 7, 2018 @ 1:08pm
Lennartos  [developer] Feb 8, 2018 @ 1:10pm 
@cuba i assume you had the same issue with the standard game.
I would try out browsing through the local files, finding aodgame.exe and then right click -> options and try out the compability modes.
IIRC i had once a win 8.1 pc that had issues with networking code of directx, but graphics shouldnt be an issue, as long as you are running full screen and a valid resolution.
Lennartos  [developer] Feb 11, 2018 @ 11:40am 
Also please do check that the selected resolution in the configurator is valid for your PC.
slinkytwf Feb 14, 2018 @ 6:09pm 
I started a 1936 campaign as the USA. Beginning with my first reload, I started getting an error message that there were too many planes in a unit (or something to that effect). I was able to [Ignore] the errors and proceed to the game, which ran mostly okay until the second save reload, when the app CTD'd while I was adding infrastructure to the build queue. I don't see any means to upload the save game here. I'm going to delete my save folder and restart anew to see if it happens again.

[UPDATE]: I uninstalled AOD, went into my SteamApps folder, and deleted the entire AOD directory. Then I reinstalled. Then I applied the Experimental 1.11 BETA build. Then I tried it again. Playing through the middle of 1943, I have not seen these issues (yet). I suspect that there may have been some VERY OLD AOD code or config files that were interfering with the 1.11 build. I'll update again if I see the issues again.

[UPDATE]: OOPS! Spoke too soon. Got the "air unit contains too many units" script error again on the very next reload.
Last edited by slinkytwf; Feb 15, 2018 @ 11:48pm
irgend1 L4rry Feb 15, 2018 @ 9:37am 
Originally posted by slinkytwf:
I started a 1936 campaign as the USA. Beginning with my first reload, I started getting an error message that there were too many planes in a unit (or something to that effect). I was able to [Ignore] the errors and proceed to the game, which ran mostly okay until the second save reload, when the app CTD'd while I was adding infrastructure to the build queue. I don't see any means to upload the save game here. I'm going to delete my save folder and restart anew to see if it happens again.

I am getting the same error messages, too (as Germany) but I had many reloads already and not a single crash.
irgend1 L4rry Feb 17, 2018 @ 5:38pm 
I am not sure if that bug existed before: I got T7 TACs and T6 ESC-F which should have a range of 1.100 km, and it works just fine until you save and load, then their max range is 400 km. You have to unequip and reequip them to get the range of 1.100 km again.
Lennartos  [developer] Feb 20, 2018 @ 4:48pm 
Interestig issues.
Isaw the air unit size issue once as well, added quite some checks, but no luck so far to recreate the AI decision to create the bigger unit.
Plane ranges we will check soon, maybe you can provide a savegame?
irgend1 L4rry Feb 21, 2018 @ 9:04am 
I haven't encountered this bug before (never played that long before):
http://uploaded.net/file/iwstti70
Here's the savegame. I deattached all ESC-F but when you reattach them to air units, save and load then the air units range is 400 km.

EDIT:
This savegame has an already attached ESC-F to it and shows a maximum range of 400 km (TAC division stationed in Berlin):
http://uploaded.net/file/z37sykf7
Last edited by irgend1 L4rry; Feb 21, 2018 @ 9:06am
Viper Feb 25, 2018 @ 1:42pm 
I'm not a true tester but here's a few things I noticed in a quick USA game:

Energy Home Produced gradually ticked down by approx 0.02-0.03 per day. Don't think I've seen that behavior before. Intended?

Promoted to Vice Admiral (12 flotillas) and had him commanding 12 flotillas, but the text in the fleet menu underneath his name remained red. Normally it's only red when the commander is over his max.

My game was seriously a-historical, but maybe that was a fluke. Austria refused the Anschluss, which I'd probably only seen maybe 3 times ever in 10 years of playing this game. Japan couldn't make any headway at all into China, and Poland nearly beat the non-Anschlussed Germany, then France absolutely stomped them, including new Axis partners Hungary, Romania, Bulgaria, and Finland. France has 360 IC now in 1942, and some big provinces are still repairing. USSR DoW'd Japan in late '41.
Lennartos  [developer] Mar 1, 2018 @ 3:52am 
Air range has been fixed and is in our next internal Q/A build.
If anyone gets "too many air units" warning from a savegame, please see if you can use a older savegame and check if its repeatable - and how.
MrFragz Mar 3, 2018 @ 2:43pm 
The range problem regarding ESC also occures in 1.10. Just realized it today for my NAV and TAC bombers. :-(

@Lennartos: When will the version published with your fix for this issue?
Lennartos  [developer] Mar 3, 2018 @ 2:57pm 
as per your request, Its out NOW :)
kuba1005 Mar 4, 2018 @ 8:03am 
Excellent update! Both the mouse and the game work quickly.
Last edited by kuba1005; Mar 4, 2018 @ 8:05am
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