Singularity

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Singularity and Bioshock
In one STEAM group dedicated to Singularity I saw a highlighted Bioshock recommendation in the associated games section. Anything particularly between Singularity and Bioshock?
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Showing 1-9 of 9 comments
Valden21 Jun 28 @ 9:15am 
Well, they're both FPS's with strong horror elements, but beyond that, I don't see nothing much in the ways of similarities between the two. They play in different ways, they have different themes, and they just have a different "feel" to them.
Probably due to the first section, where you explore the ruins of a school and pick up voice recorders of disappeared personas. No relation other than that.

Also that MachineGames considered making their Wolfenstein games more like Bioshock at one point. Thankfully, no.
eS Jun 29 @ 1:53pm 
I actually enjoyed the gameplay of Singularity more than BioShock, even though BioShock (the first one in particular) is one of my favourite games of all time. The only thing I kind of lament with Singularity is how short it is and the lack of achievements, but to be fair, the original BioShock (and its sequel) didn't have any either and they're games from the same era.

I think it's a bit naive to say that Singularity's gameplay mechanics weren't at the very least inspired by BioShock, but I think Singularity pulled off the whole "crazy arm-strapped superpowers" thing in a much, MUCH more streamlined fashion, so like people said, they're not really that similar beyond that element; the whole experience just seems to make more sense, and the story's plot (while a bit underwhelming) is a lot more easily digestible than BioShock Infinite (I loved that story, but I'll definitely admit it's a bit bloated, convoluted and too complex for its own good in a way).
Well, I felt strong Bioshock nostalgia while playing Singularity. They feel somehow similar for me. Surrealism, similar mechanics, same engine - thats why maybe.
Same engine, "powers" mixed in with gunplay, disfigured enemies and a sense of isolation, being alone and such. Inventory-carried health packs and equivalent of eve hypos, voice recordings and notes to be found etc. There certainly are similarities I'd say.
Originally posted by Finnisher:
Same engine, "powers" mixed in with gunplay, disfigured enemies and a sense of isolation, being alone and such. Inventory-carried health packs and equivalent of eve hypos, voice recordings and notes to be found etc. There certainly are similarities I'd say.
Yeah I was a little shocked to see people saying they didn't see the similarities...Bioshock was the first thing that came to mind when I started playing Singularity for the first time, in fact I'm pretty sure it borrows from multiple franchises, Half-Life comes to mind when it comes to the massive beam shooting into the sky and the female character that looks a lot like Alyx Vance. I still really like singularity though, even if it's only a 4 hour game.
Singularity jumped in not too long after BioShock, with similar tape-recording-collectibles that were still relatively new. It is a heavily narrative-based single-player FPS with a blend of science fiction and horror elements. So, yes, I think there are some strong ties to BioShock here, though the two games end up being more different than similar in the end. I can see where Steam would correlate the two, but I feel they produce very different experiences if you play each through to completion.

Sorry this answer isn't more helpful, but nuance often isn't. lol
"4 hour game"? Really? I'm either very slow and/or very dumb, but I finished it in 10 hours (Steam time).
Last edited by papasmurph; Oct 29 @ 9:13am
Really felt like a Bioshock to me with "russian" undertones. Projectors with the same cheery voice as in Bioshock, recordings and alternative timelines from the Bioshock infinite.
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