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Anyway, some people have asked for a separate dodge button that doesn't allow charging so you can have it both ways. It would be nice to have, but I don't know how much work that would be to implement.
That's a very reasonable idea.
Anyway, my suggestion is more for a sequel/successor. I think that even if they included a separate button in Furi through a patch, then we would see, on the other hand, new players complaining that they can't charge the dash (while using the wrong button), so I think it's best to just leave it as it is.
This reminds me a bit of Metal Gear Rising, in which a lot of people complained about the lack of a dodge move... While the game did have one (X+A), it's just that people were forgetting to buy new moves and check the movelist in the options. Having two different dashes would probably cause a confusion like this.
To be honest, I agree. It took two years and a half to design the game, and we designed it with the charged dodge because we thought it would be needed for variety and progression. To be able to make enough patterns in long range and close combat that are different and challenge different skills. Maybe it wasn't that much necessary and too much of a tradeoff (the delay).
However, there's more patterns even in Furi mode that require to charge dodge. First in The Strap and then almost in all boss then.
But it's noted, if we make another game with a dash, it probably won't be charged ;-)
Thanks for playing!
One can definitely see how much work was put into designing the game - story, visuals, sounds, mechanics, it's all very well made and full of personality. I'm still really impressed by everything in it and hope the game is successful enough to fund your future creations!