Furi
Cervantes Nov 15, 2017 @ 1:00am
Beat it in Furier! Suggestion to the developers
First of all: I love this game, it's the best thing I've played this year! Thanks for creating it!

I've just beaten it in Furier mode, and I feel there's only one small thing I would change about the game: the dash can be charged; I would've preferred if it couldn't. Because of the charge, you only dash after you release the button instead of when pressing it, which means that dashing always has a short delay. Even after getting used to it, I still have a feeling it would be better if it just was immediate.

In normal mode, you don't ever need to charge your dash, so there's no reason for it to exist (in Furier, the few enemy attacks that need to charge the dash could easily have been adjusted).

So that's what I would suggest to consider in a sequel or a spiritual successor to Furi. Besides that, I just find this game's controls and combat system perfect.
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No, you don't understand. The dodge-
Originally posted by Cervantes:
Because of the charge, you only dash after you release the button instead of when pressing it
Oh, you do understand. That's a nice change of pace.

Anyway, some people have asked for a separate dodge button that doesn't allow charging so you can have it both ways. It would be nice to have, but I don't know how much work that would be to implement.
Last edited by Midnight Carnival Snack; Nov 15, 2017 @ 2:49pm
Cervantes Nov 15, 2017 @ 4:39pm 
Hey, impossible not to get it after going through Furier - that mode will kick you in the chin if you don't get how every move works!

Originally posted by Mr. Gency:
Anyway, some people have asked for a separate dodge button that doesn't allow charging so you can have it both ways. It would be nice to have, but I don't know how much work that would be to implement.

That's a very reasonable idea.

Anyway, my suggestion is more for a sequel/successor. I think that even if they included a separate button in Furi through a patch, then we would see, on the other hand, new players complaining that they can't charge the dash (while using the wrong button), so I think it's best to just leave it as it is.

This reminds me a bit of Metal Gear Rising, in which a lot of people complained about the lack of a dodge move... While the game did have one (X+A), it's just that people were forgetting to buy new moves and check the movelist in the options. Having two different dashes would probably cause a confusion like this.
TheGameBakers  [developer] Nov 16, 2017 @ 7:06am 
Ha ha, it's true that it's almost the first time that this comment about the dodge is made in really constructive way.

To be honest, I agree. It took two years and a half to design the game, and we designed it with the charged dodge because we thought it would be needed for variety and progression. To be able to make enough patterns in long range and close combat that are different and challenge different skills. Maybe it wasn't that much necessary and too much of a tradeoff (the delay).

However, there's more patterns even in Furi mode that require to charge dodge. First in The Strap and then almost in all boss then.

But it's noted, if we make another game with a dash, it probably won't be charged ;-)

Thanks for playing!
Cervantes Nov 16, 2017 @ 11:04am 
Originally posted by TheGameBakers:
It took two years and a half to design the game, and we designed it with the charged dodge because we thought it would be needed for variety and progression.

One can definitely see how much work was put into designing the game - story, visuals, sounds, mechanics, it's all very well made and full of personality. I'm still really impressed by everything in it and hope the game is successful enough to fund your future creations!
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Date Posted: Nov 15, 2017 @ 1:00am
Posts: 4