Krater > General Discussions > Topic Details
Current state of the game?
I'm pretty interested in Krater, but the overwhelming majority of reviews I've seen have been mediocre at best. For those of you who have owned it since Day One: what is the current state of the game? Has it changed drastically since release day? Has combat and travel time been improved? Has the grind been streamlined? Have the patches made a difference in how it plays compared to its first day out the gate?

I am a fan of ARPGs and apocalypse settings, so something like Krater would normally be a no-brainer for me but I'm pretty dubious of what I've seen of the game so far. If you guys can convince me that Krater is a good deal, I'll plop down the cash and buy it.
Last edited by Evil Entitled Gamer; Oct 23, 2012 @ 8:44pm
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Showing 1-8 of 8 comments
Slizarus Oct 23, 2012 @ 9:57pm This seems to say that the game has improved significantly, I picked it up, I wanted to support it and it sounded good, I'll reply with my experience when it's finished if you're curious.
Evil Entitled Gamer Oct 23, 2012 @ 10:21pm 
Originally posted by Slizarus: This seems to say that the game has improved significantly, I picked it up, I wanted to support it and it sounded good, I'll reply with my experience when it's finished if you're curious.

Thanks for the reply Slizarus. I would appreciate an update on your experience when you get the time. Honestly, I'm more concerned about late-game issues than anything else (apparently combat and exploration become extremely repetitive after a while), but anything you can contribute in the short term would be welcome!
Last edited by Evil Entitled Gamer; Oct 23, 2012 @ 10:21pm
[Fatshark] Robert  [developer] Oct 24, 2012 @ 1:27am 
Coop were our first big thing we needed to sort out. End game mechanics and avoiding repetitiveness is our next target to remove. It will be a rather big overhaul that is needed in how character abilities interact with each other, how enemy behavior and spawn pattern can be made more dynamic and how we can make sure that boosters can be used to create better variation of your abilities. All of these are meant to create a deeper game play that lasts longer.

I am biased but - I have been playing the title for several hundreds of hours (part of being producer of this title is trying to understand what we need to do next) and I can say that even though it might not retain its initial charm when everything is new it still can shine when I try out a new character combo or booster set up.
ruin Oct 24, 2012 @ 1:43am 
The developer feedback on the forums is really amazing. I'm on the fence about buying this, mainly because of the co-op - I don't understand what I'm getting in terms of 2 player gameplay: how many missions, how stable is it, and is it fluid (cinematics, cutscenes, dialogue, etc.)?

Thanks for answers in advance.
plexab Oct 24, 2012 @ 4:39am 
as for me i don't bother with Co-op yet, i still can't defeat that bowl-head bloodclot and didn't discover all places, not all quests completed. so i have a lot to do with singleplayer :) and later i can try co-op campaign with new bosses and mechanics, quests and my experiences of using implants, boosters and different squad setups - sounds like new game to play for me :D
so i see no reason in not buying this game if its interesting. at least for singleplayer mode
Legion Oct 24, 2012 @ 7:43am 
I bought it a few months ago, and enjoy it very much.I have no idea what it was like when it first came out; so I can not say if it has improved, but I enjoy the game as it is now.
Slizarus Oct 24, 2012 @ 8:04am 
To get back to you Dirtman, I just spent an hour with it, and I gotta say, it's more fun than I expected from the videos, you really get into it. The whole game lends to you being able to use lots of different strategies because though you can run them around all together, you can also say.. press E, which in the beginning is your Regulator (CC guy), use him to go pull a pack of mobs with a slow field and bring them back to the bruiser and Medikus, where you can proceed to immediately grab aggro with a stomp and cleave.. I kinda feel like I'm playing an MMO from the top down, except I control the party.. It's very neat, the Item system is very ARPG and there is definitely humor, I also like the distinctly Swedish/Germanic Words like Uentergang and Brolbjoern same with the names.

The whole game has a very cool style, and I like the character development, I bought the CE for Cerebro and somewhat disregarded the Soundtrack.. but man! What a soundtrack! The Music is so cool, I think I'll listen to it outside of the game <3

I recommend it, for the price now it's definitely worth it.. and Cerebro is cool, he has AE Heal and HoT heals :)
Alright guys, thanks for all the constructive replies. It's especially nice to see one of the devs pop up here and put in a word. I'll be purchasing the game (and maybe that new character DLC).

It's good to see that the developers are putting a whole lot of effort into improving the game and communicating with the customer base. Those are reasons enough for me to make an investment. I'm looking forward to playing!
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Krater > General Discussions > Topic Details
Date Posted: Oct 23, 2012 @ 8:41pm
Posts: 8