How to kill a promising game
1. a "living title," with frequent updates and new content
3. A Mac version
Deliver a buggy, un-finished game with none of the features listed above.
Take many months to deliver the features promised above, well after the reviews have come out panning the game and interest has died out among the gaming community.
Now I applaud FatShark for at least finally providing most of what they promised, but the fact remains that they shot themselves in the foot by releasing the game before it was ready (and by "ready" I mean provided the features they promised - bugs are another story).
I actually enjoy the game, but I also realize it could have been so much more, and so much better. This could have been the start of a true "living title," with frequent updates and DLC, but as it is, it's a dead-end, and a sad testament to poor planning and bad management.
The game was doomed as soon as the first reviews hit the Internet. A true testament to why releasing a game late is better than releasing it unfinished...