Krater > General Discussions > Topic Details
Traveler Jan 3, 2013 @ 5:48pm
How amazing is it?
More specifically, how many flaming rubber duckies would you give this game out of 37?
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Showing 1-7 of 7 comments
wiredhands Jan 3, 2013 @ 6:23pm 
I don't know the rubber duck scale, but I would say that it is 70/100 (if you enjoy this type of game). This is my personal opinion so I can't speak for what others think of the game.

if you want to know if it is any good for you, why not download and try out the demo
Last edited by wiredhands; Jan 3, 2013 @ 6:23pm
Traveler Jan 3, 2013 @ 6:34pm 
Nevermind, my friend got the 2 pack and it was a major regret.
wiredhands Jan 3, 2013 @ 7:09pm 
well the coop isn't that awesome since it isn't the entire campaign. If you were to buy it solely for that, then at current you will be disappointed for sure.

As far as the single player goes I personally have no major complaints
Last edited by wiredhands; Jan 3, 2013 @ 7:10pm
City Builder Jan 3, 2013 @ 9:09pm 
For $4.99 I have absolutely 0 complaints. I'm actually finding the single player quire enjoyable. I've not tried multiplayer of any sort with Krater yet but I'm not too worried about it since in general I'm not really all that into multiplayer anyway. I'm not sure how I might feel had I paid $19.99 for it.

Actually I do have only one complaint, while I understand & have played many games that use an isometric view, this view drives me crazy in Krater. I'd really love the ability to hold down the middle mouse button and change the angle of the camera or to just simply zoom in and have the camera zoom and "swoop" (if you understand that), would make me quite happy.
[Fatshark] Alouatta  [developer] Jan 4, 2013 @ 1:05am 
City Builder - glad you liked it. You are able to keep the middle mouse button pressed to rotate the camera.
Last edited by [Fatshark] Alouatta; Jan 4, 2013 @ 1:05am
City Builder Jan 4, 2013 @ 7:57am 
Yeah thanks I know about that. What I mean is a zoom and swoop where as you zoom in towards the ground the camera view starts to flatten out, the closer you get to the ground the more your camera view is looking forward instead of directly down at the ground. I know theres been some isometric view games that have done this in the past although their names escape my memory at the moment.
wiredhands Jan 4, 2013 @ 8:12am 
I know the type of cam you want, I also played the games with such a cam.
anyway, wouldn't it be better if there was a cam like in several MMO's, like WoW, GW2 etc..where you can look in any direction, up down, look left/right and zoom in and out and position the camera view as you please and with the touch of a button it goes back to a default position ?

Technically I'm pretty sure their engine is capable of it, and I think their levels are 3d already so there shouldn't be any major issues there (except the obvious with, everything around me is black when I'm in a dungeon, since there are no obvious walls in some of them and where is the sky when i'm in a city ?).
The question is ofc if they want to make a cam like that and how many hours it will require to do so and if it is 'really' needed. the key here is the nice to have/need to have equation. Personally I think this is a 'nice to have' thing, and I think Fatshark will probably put it on the list of things to do when there is 'time' for it(if they at all wish to change it).

Last edited by wiredhands; Jan 4, 2013 @ 8:15am
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Krater > General Discussions > Topic Details
Date Posted: Jan 3, 2013 @ 5:48pm
Posts: 7