Krater > General Discussions > Topic Details
nu1mlock Dec 11, 2012 @ 6:37am
1.1GB patch just downloaded - what's new?
Anyone know what's new in this patch? I just downloaded 1.1GB of data but no news on either Steam or the official forums on what's included...
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wuddih Dec 11, 2012 @ 6:39am 
They reinvented the wheel, welcome on the internet.
Nerfnerf Dec 11, 2012 @ 6:45am 
updating for fun?
Megaflux Dec 11, 2012 @ 7:03am 
even the post the dev made doesnt come close to adding up to 1.1 GB. i wish for something other than idiot answers too.
wiredhands Dec 11, 2012 @ 11:15am 
I think they may have repackaged certain things due to a possible python error and therefore needed to send us more files than usual. Or maybe they updated the engine behind the game (bitsquid) causing this to be a bigger download

Could also be steam that have ♥♥♥♥ed things up in the patch area...have happened a couple of times with Krater so we redownloaded a patch that was already deployed previously

Though I don't know any of the above for certain I'm just making a couple of guesses

Though I do find it funny..since very very long ago a patch update read something like this...new patch deployment system to ensure smaller patches ;) oh the irony ;)
Last edited by wiredhands; Dec 11, 2012 @ 11:17am
もうしもうし Dec 11, 2012 @ 5:36pm 
the co-op is completely broken now
[Fatshark]LiVam  [developer] Dec 12, 2012 @ 7:39am 
Hey guys, the reason for the large patch is more depending on which files have been altered, causing bundled content having to be downloaded again even though the new changes are much smaller. Patch download size doesn't necessarily correspond to the amount of new content, changes and fixes it will contain.

An alternative would be to use unbundled content which would reduce the patch sizes substantially. But that would on the other hand dramatically increase level load times.


Please let us know of any issues you find, we've been hard at work testing co-op today and have identified a few issues, we're hoping to have these patched as soon as possible - but if you can help us locate issues, that would be great.

Feel free to contact me directly or post a thread either here or at: http://forums.fatshark.se/forumdisplay.php?fid=59

Thanks for your understanding.
Last edited by [Fatshark]LiVam; Dec 12, 2012 @ 8:37am
nu1mlock Dec 12, 2012 @ 8:01am 
I thought Steam's new content delivery system made it possible to only patch files instead of replacing them?

On another note, are there any plans to implement co-op into the main story? In my personal opinion it doesn't matter if the story itself is made for single player - the joining player (my friend) could just "be there", not being able to take new missions or whatnot. As long as he's in the town and "dungeons" with me, we're good with it.

Kind of like Fable 3, the joining player can't really do much except take care of his own character. That would be awesome for Krater!
TimeBomb Dec 12, 2012 @ 12:53pm 
LiVam, are you guys uploading the entire data archive file when you release the patch? If so, why not just modify part of the archive? That's what I see most games (well, most games that use their own patcher) do, and it leads to much faster patch downloads. I would hope Steam supports that.
[Fatshark]LiVam  [developer] Dec 13, 2012 @ 12:35am 
nu1mlock: I cannot confirm nor deny this, but it would be very cool indeed!

TimeBomb: I'm not sure about that process. Will have to have a word with the guys responsible for our tech and see. We obviously want to keep patch sizes to a minimum and will do all we can to ensure our patching process is as effective as possible.
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Date Posted: Dec 11, 2012 @ 6:37am
Posts: 9